using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002AC RID: 684 [Token(Token = "0x20002AC")] public class UIElementSprite : MonoBehaviour { // Token: 0x060019EC RID: 6636 RVA: 0x0003E5F0 File Offset: 0x0003C7F0 [Token(Token = "0x60019EC")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UIElementSprite() { } // Token: 0x04002394 RID: 9108 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002394")] public Sprite ElementSmall_Null; // Token: 0x04002395 RID: 9109 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002395")] public Sprite ElementSmall_Ice; // Token: 0x04002396 RID: 9110 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002396")] public Sprite ElementSmall_Fire; // Token: 0x04002397 RID: 9111 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002397")] public Sprite ElementSmall_Lightning; // Token: 0x04002398 RID: 9112 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002398")] public Sprite ChargeBur_Null; // Token: 0x04002399 RID: 9113 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002399")] public Sprite ChargeBur_Ice; // Token: 0x0400239A RID: 9114 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400239A")] public Sprite ChargeBur_Fire; // Token: 0x0400239B RID: 9115 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400239B")] public Sprite ChargeBur_Lightning; // Token: 0x0400239C RID: 9116 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400239C")] public Sprite ChargeBurBG_Null; // Token: 0x0400239D RID: 9117 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400239D")] public Sprite ChargeBurBG_Ice; // Token: 0x0400239E RID: 9118 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400239E")] public Sprite ChargeBurBG_Fire; // Token: 0x0400239F RID: 9119 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400239F")] public Sprite ChargeBurBG_Lightning; // Token: 0x040023A0 RID: 9120 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40023A0")] public Sprite Aim_Null; // Token: 0x040023A1 RID: 9121 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40023A1")] public Sprite Aim_Ice; // Token: 0x040023A2 RID: 9122 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40023A2")] public Sprite Aim_Fire; // Token: 0x040023A3 RID: 9123 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40023A3")] public Sprite Aim_Lightning; // Token: 0x040023A4 RID: 9124 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40023A4")] public Sprite ElementBGSmoke_Null; // Token: 0x040023A5 RID: 9125 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40023A5")] public Sprite ElementBGSmoke_Ice; // Token: 0x040023A6 RID: 9126 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40023A6")] public Sprite ElementBGSmoke_Fire; // Token: 0x040023A7 RID: 9127 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40023A7")] public Sprite ElementBGSmoke_Lightning; }