using System; using System.Collections.Generic; using System.Xml; using Cpp2IlInjected; using DG.Tweening; using MarsSDK; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x020002B1 RID: 689 [Token(Token = "0x20002B1")] public class UIEnemyHp : MonoBehaviour { // Token: 0x17000121 RID: 289 // (get) Token: 0x06001A00 RID: 6656 RVA: 0x0003E7A4 File Offset: 0x0003C9A4 [Token(Token = "0x17000121")] public GameObject EnemyHpTemplate { [Token(Token = "0x6001A00")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.enemyHpPrefab; } } // Token: 0x17000122 RID: 290 // (get) Token: 0x06001A01 RID: 6657 RVA: 0x0003E7B8 File Offset: 0x0003C9B8 [Token(Token = "0x17000122")] public UICombatDialogue CombatDialogue { [Token(Token = "0x6001A01")] [Address(RVA = "0x3147B0", Offset = "0x3135B0", VA = "0x1803147B0")] get { return this.combatDialogue; } } // Token: 0x06001A02 RID: 6658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A02")] [Address(RVA = "0x7612E0", Offset = "0x7600E0", VA = "0x1807612E0")] public void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A03 RID: 6659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A03")] [Address(RVA = "0x760EE0", Offset = "0x75FCE0", VA = "0x180760EE0")] public void AddEnemyHPBar(EnemiesManager.EnemyData data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A04 RID: 6660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A04")] [Address(RVA = "0x761740", Offset = "0x760540", VA = "0x180761740")] public void SetBossHP(CharacterBaseData bossData, Func bossNameHandler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A05 RID: 6661 RVA: 0x0003E7CC File Offset: 0x0003C9CC [Token(Token = "0x6001A05")] [Address(RVA = "0x760FD0", Offset = "0x75FDD0", VA = "0x180760FD0")] public void Dispose() { CoroutineHandle[] array = new CoroutineHandle[2]; int length = array.Length; CoroutineHandle coroutineHandle = this.enemyHPCoroutine; array[0] = coroutineHandle; CoroutineHandle coroutineHandle2 = this.bossHPCoroutine; array[0] = coroutineHandle2; int num = Timing.KillCoroutines(array); UICombatDialogue uicombatDialogue = this.combatDialogue; Tween bossProcessor = uicombatDialogue.bossProcessor; if (bossProcessor != 0) { int num2 = 0; bossProcessor.Kill(num2 != 0); } Tween partnerProcessor = uicombatDialogue.partnerProcessor; if (partnerProcessor != 0) { int num3 = 0; partnerProcessor.Kill(num3 != 0); } } // Token: 0x06001A06 RID: 6662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A06")] [Address(RVA = "0x7610C0", Offset = "0x75FEC0", VA = "0x1807610C0")] private UIEnemyHPUpdater GenerateUpdater() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A07 RID: 6663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A07")] [Address(RVA = "0x761630", Offset = "0x760430", VA = "0x180761630")] private void ReturnUpdater(UIEnemyHPUpdater source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A08 RID: 6664 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A08")] [Address(RVA = "0x7619C0", Offset = "0x7607C0", VA = "0x1807619C0")] private IEnumerator UpdateEnemyHPBars() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A09 RID: 6665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A09")] [Address(RVA = "0x7618C0", Offset = "0x7606C0", VA = "0x1807618C0")] private IEnumerator UpdateBossHPBar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A0A RID: 6666 RVA: 0x0003E850 File Offset: 0x0003CA50 [Token(Token = "0x6001A0A")] [Address(RVA = "0x761930", Offset = "0x760730", VA = "0x180761930")] private void UpdateBossNameLabel() { Func func = this.bossNameHandler; Text text = this.bossNameLabel; if (func == 0 || func() == 0) { } bool dtdValidation = ((IDtdParserAdapterWithValidation)text).DtdValidation; } // Token: 0x06001A0B RID: 6667 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A0B")] [Address(RVA = "0x761270", Offset = "0x760070", VA = "0x180761270")] private IEnumerator HideBossHPBar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A0C RID: 6668 RVA: 0x0003E888 File Offset: 0x0003CA88 [Token(Token = "0x6001A0C")] [Address(RVA = "0x7615D0", Offset = "0x7603D0", VA = "0x1807615D0")] public void Localize(LocalizationData data) { this.needUpdateBossName = true; GameFontPack fontPack = data.fontPack; Text text = this.bossNameLabel; Font regular = fontPack.regular; text.font = regular; UICombatDialogue uicombatDialogue = this.combatDialogue; GameFontPack fontPack2 = data.fontPack; uicombatDialogue.Localize(fontPack2); } // Token: 0x06001A0D RID: 6669 RVA: 0x0003E8D8 File Offset: 0x0003CAD8 [Token(Token = "0x6001A0D")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UIEnemyHp() { } // Token: 0x040023CC RID: 9164 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40023CC")] [SerializeField] private GameObject enemyHpPrefab; // Token: 0x040023CD RID: 9165 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40023CD")] [SerializeField] private RectTransform bossHpRoot; // Token: 0x040023CE RID: 9166 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40023CE")] [SerializeField] private CanvasGroup bossHpCanvasGroup; // Token: 0x040023CF RID: 9167 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40023CF")] [SerializeField] private Image bossHpImage; // Token: 0x040023D0 RID: 9168 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40023D0")] [SerializeField] private Image bossHpUnderImage; // Token: 0x040023D1 RID: 9169 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40023D1")] [SerializeField] private Text bossNameLabel; // Token: 0x040023D2 RID: 9170 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40023D2")] [SerializeField] private UICombatDialogue combatDialogue; // Token: 0x040023D3 RID: 9171 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40023D3")] private ObjectPool hpUpdaterPool; // Token: 0x040023D4 RID: 9172 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40023D4")] private Action hpUpdaterProcessor; // Token: 0x040023D5 RID: 9173 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40023D5")] private float bossHpScale; // Token: 0x040023D6 RID: 9174 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40023D6")] private float bossHpFrameScale; // Token: 0x040023D7 RID: 9175 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40023D7")] private CharacterBaseData bossData; // Token: 0x040023D8 RID: 9176 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40023D8")] private Func bossNameHandler; // Token: 0x040023D9 RID: 9177 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40023D9")] private CoroutineHandle enemyHPCoroutine; // Token: 0x040023DA RID: 9178 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40023DA")] private CoroutineHandle bossHPCoroutine; // Token: 0x040023DB RID: 9179 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40023DB")] private bool needUpdateBossName; }