using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000279 RID: 633 [Token(Token = "0x2000279")] public class UIInputIcon : MonoBehaviour { // Token: 0x06001884 RID: 6276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001884")] [Address(RVA = "0x76B360", Offset = "0x76A160", VA = "0x18076B360")] public void UpdateStyle(ControllerDevice device, string keyName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001885 RID: 6277 RVA: 0x0003BBA0 File Offset: 0x00039DA0 [Token(Token = "0x6001885")] [Address(RVA = "0x76B310", Offset = "0x76A110", VA = "0x18076B310")] public void UpdateAnchoredPosition(Vector2 position) { Image image = this.icon; int num = 0; image.rectTransform.anchoredPosition = num; } // Token: 0x06001886 RID: 6278 RVA: 0x0003BBC8 File Offset: 0x00039DC8 [Token(Token = "0x6001886")] [Address(RVA = "0x7674F0", Offset = "0x7662F0", VA = "0x1807674F0")] public void SetFont(GameFontPack fontPack) { Text text = this.label; Font regular = fontPack.regular; text.font = regular; } // Token: 0x06001887 RID: 6279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001887")] [Address(RVA = "0x76B030", Offset = "0x769E30", VA = "0x18076B030")] public float GetIconWidth() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001888 RID: 6280 RVA: 0x0003BBF0 File Offset: 0x00039DF0 [Token(Token = "0x6001888")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UIInputIcon() { } // Token: 0x06001889 RID: 6281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001889")] [Address(RVA = "0x76B180", Offset = "0x769F80", VA = "0x18076B180")] [CompilerGenerated] private void g__UpdateKeyboardStyle|2_0(string key) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600188A RID: 6282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600188A")] [Address(RVA = "0x76B080", Offset = "0x769E80", VA = "0x18076B080")] [CompilerGenerated] private void g__UpdateGamepadStyle|2_1(string key) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400228D RID: 8845 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400228D")] [SerializeField] private Image icon; // Token: 0x0400228E RID: 8846 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400228E")] [SerializeField] private Text label; }