using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020002BB RID: 699 [Token(Token = "0x20002BB")] public class UIJumpNumber : MonoBehaviour { // Token: 0x06001A43 RID: 6723 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A43")] [Address(RVA = "0x10140F0", Offset = "0x1012EF0", VA = "0x1810140F0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A44 RID: 6724 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A44")] [Address(RVA = "0x1015200", Offset = "0x1014000", VA = "0x181015200")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A45 RID: 6725 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A45")] [Address(RVA = "0x1014460", Offset = "0x1013260", VA = "0x181014460")] public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A46 RID: 6726 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A46")] [Address(RVA = "0x1015100", Offset = "0x1013F00", VA = "0x181015100")] public void SetPos(Vector3 worldPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A47 RID: 6727 RVA: 0x0003EDE0 File Offset: 0x0003CFE0 [Token(Token = "0x6001A47")] [Address(RVA = "0x10150E0", Offset = "0x1013EE0", VA = "0x1810150E0")] public void SetParent(Transform parent) { this.g_Pos.parentInternal = parent; } // Token: 0x06001A48 RID: 6728 RVA: 0x0003EE00 File Offset: 0x0003D000 [Token(Token = "0x6001A48")] [Address(RVA = "0x1015D90", Offset = "0x1014B90", VA = "0x181015D90")] public UIJumpNumber() { } // Token: 0x04002400 RID: 9216 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002400")] private RectTransform g_Pos; // Token: 0x04002401 RID: 9217 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002401")] private RectTransform[] g_Num; // Token: 0x04002402 RID: 9218 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002402")] private Image[] g_Img; // Token: 0x04002403 RID: 9219 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002403")] private int g_iNum; // Token: 0x04002404 RID: 9220 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002404")] private int g_iN0; // Token: 0x04002405 RID: 9221 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002405")] private int g_iN1; // Token: 0x04002406 RID: 9222 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002406")] private int g_iN2; // Token: 0x04002407 RID: 9223 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002407")] private int g_iN3; // Token: 0x04002408 RID: 9224 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002408")] private bool g_bShow0; // Token: 0x04002409 RID: 9225 [FieldOffset(Offset = "0x45")] [Token(Token = "0x4002409")] private bool g_bShow1; // Token: 0x0400240A RID: 9226 [FieldOffset(Offset = "0x46")] [Token(Token = "0x400240A")] private bool g_bShow2; // Token: 0x0400240B RID: 9227 [FieldOffset(Offset = "0x47")] [Token(Token = "0x400240B")] private bool g_bShow3; // Token: 0x0400240C RID: 9228 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400240C")] private PlayerEffectPlay.Magic g_iElement; // Token: 0x0400240D RID: 9229 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400240D")] private Vector3 g_v3WorldPos; // Token: 0x0400240E RID: 9230 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400240E")] private Vector2 g_v2ShowPos; // Token: 0x0400240F RID: 9231 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400240F")] private Vector2 g_v2ModifyPos; // Token: 0x04002410 RID: 9232 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002410")] private float g_fJump0; // Token: 0x04002411 RID: 9233 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002411")] private float g_fJump1; // Token: 0x04002412 RID: 9234 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002412")] private float g_fJump2; // Token: 0x04002413 RID: 9235 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4002413")] private float g_fJump3; // Token: 0x04002414 RID: 9236 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002414")] private float g_fY0; // Token: 0x04002415 RID: 9237 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002415")] private float g_fY1; // Token: 0x04002416 RID: 9238 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002416")] private float g_fY2; // Token: 0x04002417 RID: 9239 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002417")] private float g_fY3; // Token: 0x04002418 RID: 9240 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002418")] private Vector3 g_v3RandomDir; // Token: 0x04002419 RID: 9241 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002419")] private float g_v3RandomMoveSpeed; // Token: 0x0400241A RID: 9242 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400241A")] private float g_fJump = 10f; // Token: 0x0400241B RID: 9243 [Token(Token = "0x400241B")] private const float g_fNullJump = 10f; // Token: 0x0400241C RID: 9244 [Token(Token = "0x400241C")] private const float g_fElementJump = 15f; // Token: 0x0400241D RID: 9245 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x400241D")] private float g_fScale; // Token: 0x0400241E RID: 9246 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400241E")] private float g_fSinScale; // Token: 0x0400241F RID: 9247 [Token(Token = "0x400241F")] private const float g_fScaleMax = 0.5f; // Token: 0x04002420 RID: 9248 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002420")] private float g_fShowInterval = 0.03f; // Token: 0x04002421 RID: 9249 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002421")] private float g_fLife = 0.5f; // Token: 0x04002422 RID: 9250 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4002422")] private float g_fLifeVal; // Token: 0x04002423 RID: 9251 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002423")] private float g_fAlpha; // Token: 0x04002424 RID: 9252 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002424")] private bool g_bShow; }