using System; using System.Collections.Generic; using Cpp2IlInjected; using MarsSDK; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x0200025D RID: 605 [Token(Token = "0x200025D")] public class UINewGameSetup : GameCanvasBase { // Token: 0x06001754 RID: 5972 RVA: 0x00038C44 File Offset: 0x00036E44 [Token(Token = "0x6001754")] [Address(RVA = "0x1022AA0", Offset = "0x10218A0", VA = "0x181022AA0", Slot = "11")] public override void Init() { UINavigator navigator3; UIHandlerBase[] array5; UILabelHandler uilabelHandler6; for (;;) { UILabelHandler[] array = this.difficultyHandlers; int num = 0; UILabelHandler[] array2; if (num < array.Length) { array[num].index = num; UILabelHandler uilabelHandler = this.difficultyHandlers[num]; Action action = new Action(this.OnDifficultyHandlerSelected); uilabelHandler.onSelectedHandler = action; UILabelHandler uilabelHandler2 = this.difficultyHandlers[num]; Action action2 = new Action(this.OnDifficultyHandlerDeselected); uilabelHandler2.onDeselectedHandler = action2; array2 = this.difficultyHandlers; num++; } this.navigator.BindPointerEnterEvent(array2); UINavigator navigator = this.navigator; UILabelHandler[] array3 = this.difficultyHandlers; navigator.BindPointerExitEvent(array3); this.backHandler.index = (int)((ulong)4294967295L); UILabelHandler uilabelHandler3 = this.backHandler; Action action3 = new Action(this.OnBackHandlerSelected); uilabelHandler3.onSelectedHandler = action3; UILabelHandler uilabelHandler4 = this.backHandler; Action action4 = new Action(this.OnBackHandlerDeselected); uilabelHandler4.onDeselectedHandler = action4; UINavigator navigator2 = this.navigator; UIHandlerBase[] array4 = new UIHandlerBase[1]; UILabelHandler uilabelHandler5 = this.backHandler; if (uilabelHandler5 == 0 || array4 != 0) { array4[0] = uilabelHandler5; navigator2.BindPointerEnterEvent(array4); navigator3 = this.navigator; array5 = new UIHandlerBase[1]; uilabelHandler6 = this.backHandler; if (uilabelHandler6 == 0 || array5 != 0) { break; } } } array5[0] = uilabelHandler6; navigator3.BindPointerExitEvent(array5); List list = new List(this.difficultyHandlers); UILabelHandler uilabelHandler7 = this.backHandler; list.Add(uilabelHandler7); int num2 = 0; UINavigationSetter uinavigationSetter = UINavigationSetter.Get(UINavigationMode.Vertical, true, num2); UIHandlerBase[] array6 = list.ToArray(); uinavigationSetter.Apply(array6); } // Token: 0x06001755 RID: 5973 RVA: 0x00038DF0 File Offset: 0x00036FF0 [Token(Token = "0x6001755")] [Address(RVA = "0x4F8020", Offset = "0x4F6E20", VA = "0x1804F8020")] public void BindNewGameHandler(Action newGameHandler) { /* An exception occurred when decompiling this method (06001755) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UINewGameSetup::BindNewGameHandler(System.Action`1) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:class [mscorlib]System.Action`1(UINewGameSetup::newGameHandler, ldloc:UINewGameSetup(this), ldloc:class [mscorlib]System.Action`1(newGameHandler)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06001756 RID: 5974 RVA: 0x00038E04 File Offset: 0x00037004 [Token(Token = "0x6001756")] [Address(RVA = "0x1022940", Offset = "0x1021740", VA = "0x181022940", Slot = "12")] protected override void Appear(Action completeHandler) { this.difficultyNavigationEffect.HideImmediate(); this.backNavigationEffect.HideImmediate(); GameObject gameObject = this.submissionEffect.gameObject; int num = 0; gameObject.SetActive(num != 0); UILabelHandler[] array = this.difficultyHandlers; UINavigator navigator = this.navigator; UILabelHandler uilabelHandler = array[0]; navigator.SetDefaultHandler(uilabelHandler); base.Appear(completeHandler); } // Token: 0x06001757 RID: 5975 RVA: 0x00038E68 File Offset: 0x00037068 [Token(Token = "0x6001757")] [Address(RVA = "0x764EC0", Offset = "0x763CC0", VA = "0x180764EC0", Slot = "18")] public override void Move(Direction2D direction) { this.navigator.Move(direction); } // Token: 0x06001758 RID: 5976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001758")] [Address(RVA = "0x10233D0", Offset = "0x10221D0", VA = "0x1810233D0")] private void OnDifficultyHandlerSelected(UIHandlerBase handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001759 RID: 5977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001759")] [Address(RVA = "0x1023300", Offset = "0x1022100", VA = "0x181023300")] private void OnDifficultyHandlerDeselected(UIHandlerBase handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600175A RID: 5978 RVA: 0x00038E88 File Offset: 0x00037088 [Token(Token = "0x600175A")] [Address(RVA = "0x1023290", Offset = "0x1022090", VA = "0x181023290")] private void OnBackHandlerSelected(UIHandlerBase handler) { this.backNavigationEffect.Appear(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x0600175B RID: 5979 RVA: 0x00038EAC File Offset: 0x000370AC [Token(Token = "0x600175B")] [Address(RVA = "0x1016F00", Offset = "0x1015D00", VA = "0x181016F00")] private void OnBackHandlerDeselected(UIHandlerBase handler) { this.backNavigationEffect.Hide(); } // Token: 0x0600175C RID: 5980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600175C")] [Address(RVA = "0x1022880", Offset = "0x1021680", VA = "0x181022880")] private void AppearTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600175D RID: 5981 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600175D")] [Address(RVA = "0x10229F0", Offset = "0x10217F0", VA = "0x1810229F0")] private void HideTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600175E RID: 5982 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600175E")] [Address(RVA = "0x1023570", Offset = "0x1022370", VA = "0x181023570")] private IEnumerator ProcessFading(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600175F RID: 5983 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600175F")] [Address(RVA = "0x10237A0", Offset = "0x10225A0", VA = "0x1810237A0")] private void UpdateTipAlpha(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001760 RID: 5984 RVA: 0x00038ECC File Offset: 0x000370CC [Token(Token = "0x6001760")] [Address(RVA = "0x10235F0", Offset = "0x10223F0", VA = "0x1810235F0", Slot = "21")] public override void Submit() { if (this.navigator.currentHandler) { int index = this.navigator.currentHandler.index; base.Close(); int num = 0; Game.PlayCanvasSE(UICanvasSFX.Close); Action action = this.newGameHandler; if (action != 0) { action(num); } Game.PlayHandlerSE(UIHandlerSFX.GamePlay); int num2 = 0; this.ForceClose(num2); RectTransform rectTransform = this.submissionEffect.rectTransform; Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition; rectTransform.anchoredPosition = anchoredPosition; this.submissionEffect.gameObject.SetActive(true); } } // Token: 0x06001761 RID: 5985 RVA: 0x00038F74 File Offset: 0x00037174 [Token(Token = "0x6001761")] [Address(RVA = "0x1022F20", Offset = "0x1021D20", VA = "0x181022F20", Slot = "25")] public override void Localize(LocalizationData data) { string[] array; string text4; for (;;) { Text text = this.title; string text2 = data.systemText.GetText(7); text.text = text2; array = new string[2]; string text3 = data.systemText.GetText(8); if (text3 == 0 || text3 != 0) { array[0] = text3; text4 = data.systemText.GetText(9); if (text4 == 0 || text4 != 0) { break; } } } array[1] = text4; this.tipText = array; UILabelHandler[] array2 = this.difficultyHandlers; GameTextData systemText = data.systemText; UILabelHandler uilabelHandler = array2[0]; string text5 = systemText.GetText(27); uilabelHandler.SetLabel(text5); UILabelHandler[] array3 = this.difficultyHandlers; GameTextData systemText2 = data.systemText; UILabelHandler uilabelHandler2 = array3[1]; string text6 = systemText2.GetText(28); uilabelHandler2.SetLabel(text6); GameTextData systemText3 = data.systemText; UILabelHandler uilabelHandler3 = this.backHandler; string text7 = systemText3.GetText(12); uilabelHandler3.SetLabel(text7); GameFontPack fontPack = data.fontPack; Text text8 = this.title; Font medium = fontPack.medium; text8.font = medium; GameFontPack fontPack2 = data.fontPack; Text text9 = this.tip; Font regular = fontPack2.regular; text9.font = regular; UILabelHandler[] array4 = this.difficultyHandlers; int num = 0; int length = array4.Length; if (num < length) { GameFontPack fontPack3 = data.fontPack; Text label = array4[num].label; Font medium2 = fontPack3.medium; label.font = medium2; num++; } GameFontPack fontPack4 = data.fontPack; Text label2 = this.backHandler.label; Font medium3 = fontPack4.medium; label2.font = medium3; } // Token: 0x06001762 RID: 5986 RVA: 0x00039124 File Offset: 0x00037324 [Token(Token = "0x6001762")] [Address(RVA = "0x769BF0", Offset = "0x7689F0", VA = "0x180769BF0")] public UINewGameSetup() { } // Token: 0x04002198 RID: 8600 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002198")] [SerializeField] private Text title; // Token: 0x04002199 RID: 8601 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002199")] [SerializeField] private Text tip; // Token: 0x0400219A RID: 8602 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400219A")] [SerializeField] private UILabelHandler[] difficultyHandlers; // Token: 0x0400219B RID: 8603 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400219B")] [SerializeField] private UILabelHandler backHandler; // Token: 0x0400219C RID: 8604 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400219C")] [SerializeField] private UINavigationEffect difficultyNavigationEffect; // Token: 0x0400219D RID: 8605 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400219D")] [SerializeField] private UINavigationEffect backNavigationEffect; // Token: 0x0400219E RID: 8606 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400219E")] [SerializeField] private Image submissionEffect; // Token: 0x0400219F RID: 8607 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400219F")] private CoroutineHandle tipProcessor; // Token: 0x040021A0 RID: 8608 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40021A0")] private float alpha; // Token: 0x040021A1 RID: 8609 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40021A1")] private string[] tipText; // Token: 0x040021A2 RID: 8610 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40021A2")] private Action newGameHandler; }