using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002AE RID: 686 [Token(Token = "0x20002AE")] public class UINumberSprite : MonoBehaviour { // Token: 0x060019EF RID: 6639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60019EF")] [Address(RVA = "0x1023960", Offset = "0x1022760", VA = "0x181023960")] public Sprite GetSpriteNumber(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060019F0 RID: 6640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60019F0")] [Address(RVA = "0x1023870", Offset = "0x1022670", VA = "0x181023870")] public Sprite GetIceSpriteNumber(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060019F1 RID: 6641 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60019F1")] [Address(RVA = "0x1023820", Offset = "0x1022620", VA = "0x181023820")] public Sprite GetFireSpriteNumber(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060019F2 RID: 6642 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60019F2")] [Address(RVA = "0x10238C0", Offset = "0x10226C0", VA = "0x1810238C0")] public Sprite GetLightningSpriteNumber(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060019F3 RID: 6643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60019F3")] [Address(RVA = "0x1023910", Offset = "0x1022710", VA = "0x181023910")] public Sprite GetMoneySpriteNumber(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060019F4 RID: 6644 RVA: 0x0003E618 File Offset: 0x0003C818 [Token(Token = "0x60019F4")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UINumberSprite() { } // Token: 0x040023BE RID: 9150 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40023BE")] public Sprite[] sNumber; // Token: 0x040023BF RID: 9151 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40023BF")] public Sprite[] sIceNumber; // Token: 0x040023C0 RID: 9152 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40023C0")] public Sprite[] sFireNumber; // Token: 0x040023C1 RID: 9153 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40023C1")] public Sprite[] sLightningNumber; // Token: 0x040023C2 RID: 9154 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40023C2")] public Sprite[] sMoneyNumber; }