using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200029B RID: 667 [Token(Token = "0x200029B")] public class UISavingTip : MonoBehaviour { // Token: 0x0600196F RID: 6511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600196F")] [Address(RVA = "0x189C2B0", Offset = "0x189B0B0", VA = "0x18189C2B0")] public void Show() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001970 RID: 6512 RVA: 0x0003DA6C File Offset: 0x0003BC6C [Token(Token = "0x6001970")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UISavingTip() { } // Token: 0x0400232B RID: 9003 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400232B")] [SerializeField] private CanvasGroup canvasGroup; }