using System; using Cpp2IlInjected; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; // Token: 0x02000292 RID: 658 [Token(Token = "0x2000292")] public class UISceneLoading : MonoBehaviour { // Token: 0x06001944 RID: 6468 RVA: 0x0003D3B8 File Offset: 0x0003B5B8 [Token(Token = "0x6001944")] [Address(RVA = "0x189C6E0", Offset = "0x189B4E0", VA = "0x18189C6E0")] public void Init() { CanvasGroup canvasGroup = this.canvasGroup; int num = 0; canvasGroup.alpha = (float)num; GameObject gameObject = base.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x06001945 RID: 6469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001945")] [Address(RVA = "0x189C420", Offset = "0x189B220", VA = "0x18189C420")] public void Appear(Action completionHandler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001946 RID: 6470 RVA: 0x0003D3EC File Offset: 0x0003B5EC [Token(Token = "0x6001946")] [Address(RVA = "0x189C5A0", Offset = "0x189B3A0", VA = "0x18189C5A0")] public void Hide(Action completionHandler) { CanvasGroup canvasGroup = this.canvasGroup; int num = 0; TweenerCore tweenerCore = DOTweenModuleUI.DOFade(canvasGroup, (float)num, 0.3f).SetEase((Ease)((uint)15)); TweenCallback tweenCallback = delegate { Action completionHandler2 = completionHandler; if (completionHandler2 != 0) { completionHandler2(); } GameObject gameObject = this.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); }; TweenerCore tweenerCore2 = tweenerCore.OnComplete(tweenCallback).Play>(); } // Token: 0x06001947 RID: 6471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001947")] [Address(RVA = "0x189C7A0", Offset = "0x189B5A0", VA = "0x18189C7A0")] public void UpdateProgress(float progress) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001948 RID: 6472 RVA: 0x0003D450 File Offset: 0x0003B650 [Token(Token = "0x6001948")] [Address(RVA = "0x189C730", Offset = "0x189B530", VA = "0x18189C730")] public void Localize(LocalizationData data) { string text = data.systemText.GetText(320); this.loadingText = text; GameFontPack fontPack = data.fontPack; Text text2 = this.progressLabel; Font light = fontPack.light; text2.font = light; } // Token: 0x06001949 RID: 6473 RVA: 0x0003D498 File Offset: 0x0003B698 [Token(Token = "0x6001949")] [Address(RVA = "0x189C890", Offset = "0x189B690", VA = "0x18189C890")] public UISceneLoading() { } // Token: 0x04002309 RID: 8969 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002309")] [SerializeField] private CanvasGroup canvasGroup; // Token: 0x0400230A RID: 8970 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400230A")] [SerializeField] private Image loadingBar; // Token: 0x0400230B RID: 8971 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400230B")] [SerializeField] private Text progressLabel; // Token: 0x0400230C RID: 8972 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400230C")] private string loadingText = "Now Loading..."; }