using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000249 RID: 585 [Token(Token = "0x2000249")] public class UISettingsKeyboard : UIKeyBindingBase { // Token: 0x170000E5 RID: 229 // (get) Token: 0x06001698 RID: 5784 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170000E5")] protected override bool IsGamepad { [Token(Token = "0x6001698")] [Address(RVA = "0x290BB0", Offset = "0x28F9B0", VA = "0x180290BB0", Slot = "22")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06001699 RID: 5785 RVA: 0x00035DA0 File Offset: 0x00033FA0 [Token(Token = "0x6001699")] [Address(RVA = "0x18A4F20", Offset = "0x18A3D20", VA = "0x1818A4F20", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(94); this.titleText = text; Text[] array = this.additionalValueLabels; int num = 0; int length = array.Length; if (num < length) { GameFontPack fontPack = data.fontPack; Text text2 = array[num]; Font regular = fontPack.regular; text2.font = regular; num++; } base.UpdateTextAndFont(data); } // Token: 0x0600169A RID: 5786 RVA: 0x00035E0C File Offset: 0x0003400C [Token(Token = "0x600169A")] [Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")] public UISettingsKeyboard() { } // Token: 0x04002127 RID: 8487 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002127")] [SerializeField] private Text[] additionalValueLabels; }