using System; using System.Reflection; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200024A RID: 586 [Token(Token = "0x200024A")] public class UISettingsScreen : UIValueBindingBase { // Token: 0x0600169B RID: 5787 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600169B")] [Address(RVA = "0x18A5AE0", Offset = "0x18A48E0", VA = "0x1818A5AE0", Slot = "11")] public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600169C RID: 5788 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600169C")] [Address(RVA = "0x18A4FF0", Offset = "0x18A3DF0", VA = "0x1818A4FF0")] private UIValueBindingHandler[] GetActiveHandlers() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600169D RID: 5789 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600169D")] [Address(RVA = "0x18A5960", Offset = "0x18A4760", VA = "0x1818A5960")] private string[] GetResolutionContents() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600169E RID: 5790 RVA: 0x00035E20 File Offset: 0x00034020 [Token(Token = "0x600169E")] [Address(RVA = "0x18A7280", Offset = "0x18A6080", VA = "0x1818A7280")] private void OnFullScreenValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.fullScreen = flag; Game.UpdateResolutionSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x0600169F RID: 5791 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600169F")] [Address(RVA = "0x18A73A0", Offset = "0x18A61A0", VA = "0x1818A73A0")] private void OnResolutionValueChanged(int value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016A0 RID: 5792 RVA: 0x00035E64 File Offset: 0x00034064 [Token(Token = "0x60016A0")] [Address(RVA = "0x18A7430", Offset = "0x18A6230", VA = "0x1818A7430")] private void OnVSyncValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.vSync = flag; Game.UpdateVSyncSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); this.UpdateFpsHandlerLockState(); } // Token: 0x060016A1 RID: 5793 RVA: 0x00035EB0 File Offset: 0x000340B0 [Token(Token = "0x60016A1")] [Address(RVA = "0x18A71F0", Offset = "0x18A5FF0", VA = "0x1818A71F0")] private void OnFpsValueChanged(int value) { Game.Config.screenSettings.fps = (FPSLimitation)value; Game.UpdateFPSSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016A2 RID: 5794 RVA: 0x00035EEC File Offset: 0x000340EC [Token(Token = "0x60016A2")] [Address(RVA = "0x18A7310", Offset = "0x18A6110", VA = "0x1818A7310")] private void OnQualityValueChanged(int value) { Game.Config.screenSettings.qualitySet = value; Game.UpdateQualitySettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016A3 RID: 5795 RVA: 0x00035F28 File Offset: 0x00034128 [Token(Token = "0x60016A3")] [Address(RVA = "0x18A7170", Offset = "0x18A5F70", VA = "0x1818A7170")] private void OnDofValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.depthOfField = flag; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016A4 RID: 5796 RVA: 0x00035F64 File Offset: 0x00034164 [Token(Token = "0x60016A4")] [Address(RVA = "0x18A7070", Offset = "0x18A5E70", VA = "0x1818A7070")] private void OnBloomValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.bloomEffect = flag; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016A5 RID: 5797 RVA: 0x00035FA0 File Offset: 0x000341A0 [Token(Token = "0x60016A5")] [Address(RVA = "0x18A70F0", Offset = "0x18A5EF0", VA = "0x1818A70F0")] private void OnBrightnessValueChanged(int value) { Game.Config.screenSettings.brightnessSet = value; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016A6 RID: 5798 RVA: 0x00035FD4 File Offset: 0x000341D4 [Token(Token = "0x60016A6")] [Address(RVA = "0x18A69F0", Offset = "0x18A57F0", VA = "0x1818A69F0", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(91); this.titleText = text; UIValueBindingHandler[] topHandlers = this.topHandlers; GameTextData systemText = data.systemText; UIValueBindingHandler uivalueBindingHandler = topHandlers[0]; string text2 = systemText.GetText(104); uivalueBindingHandler.UpdateLabelText(text2); UIValueBindingHandler[] topHandlers2 = this.topHandlers; GameTextData systemText2 = data.systemText; UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1]; string text3 = systemText2.GetText(105); uivalueBindingHandler2.UpdateLabelText(text3); UIValueBindingHandler[] topHandlers3 = this.topHandlers; GameTextData systemText3 = data.systemText; UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2]; string text4 = systemText3.GetText(108); uivalueBindingHandler3.UpdateLabelText(text4); UIValueBindingHandler[] topHandlers4 = this.topHandlers; GameTextData systemText4 = data.systemText; UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3]; string text5 = systemText4.GetText(120); uivalueBindingHandler4.UpdateLabelText(text5); UIValueBindingHandler[] topHandlers5 = this.topHandlers; GameTextData systemText5 = data.systemText; UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4]; string text6 = systemText5.GetText(106); uivalueBindingHandler5.UpdateLabelText(text6); UIValueBindingHandler[] topHandlers6 = this.topHandlers; GameTextData systemText6 = data.systemText; UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5]; string text7 = systemText6.GetText(107); uivalueBindingHandler6.UpdateLabelText(text7); UIValueBindingHandler[] topHandlers7 = this.topHandlers; GameTextData systemText7 = data.systemText; UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6]; string text8 = systemText7.GetText(103); uivalueBindingHandler7.UpdateLabelText(text8); UIValueBindingHandler[] topHandlers8 = this.topHandlers; GameTextData systemText8 = data.systemText; UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7]; string text9 = systemText8.GetText(96); uivalueBindingHandler8.UpdateLabelText(text9); UIValueBindingHandler[] topHandlers9 = this.topHandlers; GameTextData systemText9 = data.systemText; UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[0]; string[] switchText = base.GetSwitchText(systemText9); uivalueBindingHandler9.UpdateValueText(switchText); UIValueBindingHandler[] topHandlers10 = this.topHandlers; GameTextData systemText10 = data.systemText; UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[2]; string[] switchText2 = base.GetSwitchText(systemText10); uivalueBindingHandler10.UpdateValueText(switchText2); UIValueBindingHandler[] topHandlers11 = this.topHandlers; GameTextData systemText11 = data.systemText; UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[3]; string[] fpsText = base.GetFpsText(systemText11); uivalueBindingHandler11.UpdateValueText(fpsText); UIValueBindingHandler[] topHandlers12 = this.topHandlers; GameTextData systemText12 = data.systemText; UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3]; string text10 = systemText12.GetText(331); uivalueBindingHandler12.UpdateLockText(text10); UIValueBindingHandler[] topHandlers13 = this.topHandlers; GameTextData systemText13 = data.systemText; UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4]; string[] qualityText = base.GetQualityText(systemText13); uivalueBindingHandler13.UpdateValueText(qualityText); UIValueBindingHandler[] topHandlers14 = this.topHandlers; GameTextData systemText14 = data.systemText; UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[5]; string[] switchText3 = base.GetSwitchText(systemText14); uivalueBindingHandler14.UpdateValueText(switchText3); UIValueBindingHandler[] topHandlers15 = this.topHandlers; GameTextData systemText15 = data.systemText; UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[6]; string[] switchText4 = base.GetSwitchText(systemText15); uivalueBindingHandler15.UpdateValueText(switchText4); GameTextData systemText16 = data.systemText; UILabelHandler resetHandler = this.resetHandler; string text11 = systemText16.GetText(15); resetHandler.SetLabel(text11); GameTextData systemText17 = data.systemText; UILabelHandler backHandler = this.backHandler; string text12 = systemText17.GetText(12); backHandler.SetLabel(text12); UIValueBindingHandler[] topHandlers16 = this.topHandlers; int num = 0; int length = topHandlers16.Length; if (num < length) { UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num]; GameFontPack fontPack = data.fontPack; uivalueBindingHandler16.UpdateFont(fontPack); num++; } GameFontPack fontPack2 = data.fontPack; UILabelHandler resetHandler2 = this.resetHandler; Font medium = fontPack2.medium; resetHandler2.SetFont(medium); GameFontPack fontPack3 = data.fontPack; UILabelHandler backHandler2 = this.backHandler; Font medium2 = fontPack3.medium; backHandler2.SetFont(medium2); } // Token: 0x060016A7 RID: 5799 RVA: 0x00036370 File Offset: 0x00034570 [Token(Token = "0x60016A7")] [Address(RVA = "0x18A5450", Offset = "0x18A4250", VA = "0x1818A5450", Slot = "23")] protected override ValueType[] GetConfigValues() { ValueType[] array; int brightnessSet; for (;;) { array = new ValueType[8]; bool fullScreen = Game.Config.screenSettings.fullScreen; if (!fullScreen || fullScreen) { array[0] = fullScreen; int resolutionSet = Game.Config.screenSettings.resolutionSet; if (resolutionSet == 0 || resolutionSet != 0) { array[1] = resolutionSet; bool vSync = Game.Config.screenSettings.vSync; if (!vSync || vSync) { array[2] = vSync; FPSLimitation fps = Game.Config.screenSettings.fps; if (fps == FPSLimitation.FPS30 || fps != FPSLimitation.FPS30) { array[3] = fps; int qualitySet = Game.Config.screenSettings.qualitySet; if (qualitySet == 0 || qualitySet != 0) { array[4] = qualitySet; bool flag = Game.Config.screenSettings.depthOfField; if (!flag || flag) { array[5] = flag; bool bloomEffect = Game.Config.screenSettings.bloomEffect; flag = bloomEffect; if (!bloomEffect || bloomEffect) { array[6] = flag; brightnessSet = Game.Config.screenSettings.brightnessSet; if (brightnessSet == 0 || brightnessSet != 0) { break; } } } } } } } } } array[7] = brightnessSet; return array; } // Token: 0x060016A8 RID: 5800 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016A8")] [Address(RVA = "0x18A76F0", Offset = "0x18A64F0", VA = "0x1818A76F0", Slot = "24")] protected override void UpdateTopHandlers() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016A9 RID: 5801 RVA: 0x000364D0 File Offset: 0x000346D0 [Token(Token = "0x60016A9")] [Address(RVA = "0x18A7570", Offset = "0x18A6370", VA = "0x1818A7570")] private void UpdateFpsHandlerLockState() { ScreenSettings screenSettings = Game.Config.screenSettings; UIValueBindingHandler[] topHandlers = this.topHandlers; if (!screenSettings.vSync) { topHandlers[3].UnLock(); return; } UIValueBindingHandler uivalueBindingHandler = topHandlers[3]; string text = Game.k__BackingField.GetText(331); uivalueBindingHandler.Lock(text); } // Token: 0x060016AA RID: 5802 RVA: 0x00036530 File Offset: 0x00034730 [Token(Token = "0x60016AA")] [Address(RVA = "0x18A74E0", Offset = "0x18A62E0", VA = "0x1818A74E0", Slot = "25")] protected override void SetDefault() { Game.UpdateVSyncSettings(Game.Config.screenSettings.SetDefault()); Game.EmitScreenSettingChangedEvent(); FieldAttributes attributes = base.Attributes; } // Token: 0x060016AB RID: 5803 RVA: 0x00036568 File Offset: 0x00034768 [Token(Token = "0x60016AB")] [Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")] public UISettingsScreen() { } }