using System; using System.Collections.Generic; using System.Text; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x020002E6 RID: 742 [Token(Token = "0x20002E6")] public class UITestMode : MonoBehaviour { // Token: 0x06001BCA RID: 7114 RVA: 0x00041D58 File Offset: 0x0003FF58 [Token(Token = "0x6001BCA")] [Address(RVA = "0x18B3720", Offset = "0x18B2520", VA = "0x1818B3720")] public void Init() { UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06001BCB RID: 7115 RVA: 0x00041D70 File Offset: 0x0003FF70 [Token(Token = "0x6001BCB")] [Address(RVA = "0x18B3690", Offset = "0x18B2490", VA = "0x1818B3690")] private void InitTestMembers() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); int num2; UITestMode.d__7 d__ = new UITestMode.d__7(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); this.processor = coroutineHandle; } // Token: 0x06001BCC RID: 7116 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001BCC")] [Address(RVA = "0x18B3780", Offset = "0x18B2580", VA = "0x1818B3780")] private IEnumerator Tick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001BCD RID: 7117 RVA: 0x00041DB4 File Offset: 0x0003FFB4 [Token(Token = "0x6001BCD")] [Address(RVA = "0x18B2FB0", Offset = "0x18B1DB0", VA = "0x1818B2FB0")] private string GetInfoText() { StringBuilder stringBuilder = this.infoText.Clear(); StringBuilder stringBuilder2 = this.infoText; GameCollection collection = Game.Collection; AchievementsSystem achievementsSystem = Game.GetAchievementsSystem(); int num; float num2; string text = string.Format("秒詠唱: {0} ({1:F2} s)", num, num2); StringBuilder stringBuilder3 = stringBuilder2.AppendLine(text); StringBuilder stringBuilder4 = this.infoText; int meleeSpellcasting = Game.Collection.meleeSpellcasting; string text2 = string.Format("近戰詠唱: {0}", meleeSpellcasting); StringBuilder stringBuilder5 = stringBuilder4.AppendLine(text2); StringBuilder stringBuilder6 = this.infoText; int manaAbsorbed = Game.Collection.manaAbsorbed; string text3 = string.Format("吸魔: {0}", manaAbsorbed); StringBuilder stringBuilder7 = stringBuilder6.AppendLine(text3); StringBuilder stringBuilder8 = this.infoText; int treasureChestCollection = Game.GameSave.props.treasureChestCollection; string text4 = string.Format("寶箱開啟: {0} / 45", treasureChestCollection); StringBuilder stringBuilder9 = stringBuilder8.AppendLine(text4); StringBuilder stringBuilder10 = this.infoText; int level02InactiveLightAmount = Game.GetAchievementsSystem().GetLevel02InactiveLightAmount(); int num3; string text5 = string.Format("燈光剩餘: {0}", num3); StringBuilder stringBuilder11 = stringBuilder10.AppendLine(text5); StringBuilder stringBuilder12 = this.infoText; int level04ActiveFogAmount = Game.GetAchievementsSystem().GetLevel04ActiveFogAmount(); int num4; string text6 = string.Format("黑霧剩餘: {0}", num4); StringBuilder stringBuilder13 = stringBuilder12.AppendLine(text6); StringBuilder stringBuilder14 = this.infoText; int airKillCounter = Game.GetAchievementsSystem().airKillCounter; string text7 = string.Format("空中殺敵: {0}", airKillCounter); StringBuilder stringBuilder15 = stringBuilder14.AppendLine(text7); StringBuilder stringBuilder16 = this.infoText; int enemiesDefeated = Game.Collection.enemiesDefeated; string text8 = string.Format("殺敵總數: {0}", enemiesDefeated); StringBuilder stringBuilder17 = stringBuilder16.AppendLine(text8); StringBuilder stringBuilder18 = this.infoText; int soulAcquired = Game.Collection.soulAcquired; string text9 = string.Format("累計魂素: {0}", soulAcquired); StringBuilder stringBuilder19 = stringBuilder18.AppendLine(text9); StringBuilder stringBuilder20 = this.infoText; ulong num5 = Game.GetPlayedSeconds(); num5 -= text9; num5 += text9; long num6 = (long)(num5 * (ulong)3600L); num5 -= (ulong)num6; long num7 = text9 * (ulong)60L; num5 -= (ulong)num7; ulong num8; ulong num9; string text10 = string.Format("{0:00}:{1:00}:{2:00}", num8, num9, num9); string text11 = "遊戲時間: " + text10; StringBuilder stringBuilder21 = stringBuilder20.AppendLine(text11); return this.infoText.ToString(); } // Token: 0x06001BCE RID: 7118 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001BCE")] [Address(RVA = "0x18B3570", Offset = "0x18B2370", VA = "0x1818B3570")] private string GetPlayTimeText() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001BCF RID: 7119 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001BCF")] [Address(RVA = "0x18B2F50", Offset = "0x18B1D50", VA = "0x1818B2F50")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001BD0 RID: 7120 RVA: 0x00042004 File Offset: 0x00040204 [Token(Token = "0x6001BD0")] [Address(RVA = "0x18B37F0", Offset = "0x18B25F0", VA = "0x1818B37F0")] public UITestMode() { StringBuilder stringBuilder = new StringBuilder(); this.infoText = stringBuilder; base..ctor(); } // Token: 0x04002567 RID: 9575 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002567")] [SerializeField] private Text info; // Token: 0x04002568 RID: 9576 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002568")] [SerializeField] private Text fps; // Token: 0x04002569 RID: 9577 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002569")] private StringBuilder infoText; // Token: 0x0400256A RID: 9578 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400256A")] private bool enableTestInfo; // Token: 0x0400256B RID: 9579 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400256B")] private CoroutineHandle processor; }