using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x0200050A RID: 1290 [Token(Token = "0x200050A")] public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer { // Token: 0x1700031F RID: 799 // (get) Token: 0x06002CDD RID: 11485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700031F")] private AmbientOcclusionComponent.OcclusionSource occlusionSource { [Token(Token = "0x6002CDD")] [Address(RVA = "0x11E4D30", Offset = "0x11E3B30", VA = "0x1811E4D30")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000320 RID: 800 // (get) Token: 0x06002CDE RID: 11486 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000320")] private bool ambientOnlySupported { [Token(Token = "0x6002CDE")] [Address(RVA = "0x11E4C90", Offset = "0x11E3A90", VA = "0x1811E4C90")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000321 RID: 801 // (get) Token: 0x06002CDF RID: 11487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000321")] public override bool active { [Token(Token = "0x6002CDF")] [Address(RVA = "0x11E4C20", Offset = "0x11E3A20", VA = "0x1811E4C20", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002CE0 RID: 11488 RVA: 0x000610DC File Offset: 0x0005F2DC [Token(Token = "0x6002CE0")] [Address(RVA = "0x11E3F30", Offset = "0x11E2D30", VA = "0x1811E3F30", Slot = "4")] public override DepthTextureMode GetCameraFlags() { AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource; if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer) { } return DepthTextureMode.Depth; } // Token: 0x06002CE1 RID: 11489 RVA: 0x000610FC File Offset: 0x0005F2FC [Token(Token = "0x6002CE1")] [Address(RVA = "0x11E3F70", Offset = "0x11E2D70", VA = "0x1811E3F70", Slot = "11")] public override string GetName() { return "Ambient Occlusion"; } // Token: 0x06002CE2 RID: 11490 RVA: 0x00061110 File Offset: 0x0005F310 [Token(Token = "0x6002CE2")] [Address(RVA = "0x11E3ED0", Offset = "0x11E2CD0", VA = "0x1811E3ED0", Slot = "10")] public override CameraEvent GetCameraEvent() { if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion)) { return CameraEvent.BeforeReflections; } return CameraEvent.BeforeImageEffectsOpaque; } // Token: 0x06002CE3 RID: 11491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CE3")] [Address(RVA = "0x11E3FA0", Offset = "0x11E2DA0", VA = "0x1811E3FA0", Slot = "12")] public override void PopulateCommandBuffer(CommandBuffer cb) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CE4 RID: 11492 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CE4")] [Address(RVA = "0x11E4B20", Offset = "0x11E3920", VA = "0x1811E4B20")] public AmbientOcclusionComponent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003507 RID: 13575 [Token(Token = "0x4003507")] private const string k_BlitShaderString = "Hidden/Post FX/Blit"; // Token: 0x04003508 RID: 13576 [Token(Token = "0x4003508")] private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion"; // Token: 0x04003509 RID: 13577 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003509")] private readonly RenderTargetIdentifier[] m_MRT; // Token: 0x0200050B RID: 1291 [Token(Token = "0x200050B")] private static class Uniforms { // Token: 0x0400350A RID: 13578 [Token(Token = "0x400350A")] internal static readonly int _Intensity = Shader.PropertyToID("_Intensity"); // Token: 0x0400350B RID: 13579 [Token(Token = "0x400350B")] internal static readonly int _Radius = Shader.PropertyToID("_Radius"); // Token: 0x0400350C RID: 13580 [Token(Token = "0x400350C")] internal static readonly int _FogParams = Shader.PropertyToID("_FogParams"); // Token: 0x0400350D RID: 13581 [Token(Token = "0x400350D")] internal static readonly int _Downsample = Shader.PropertyToID("_Downsample"); // Token: 0x0400350E RID: 13582 [Token(Token = "0x400350E")] internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount"); // Token: 0x0400350F RID: 13583 [Token(Token = "0x400350F")] internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1"); // Token: 0x04003510 RID: 13584 [Token(Token = "0x4003510")] internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2"); // Token: 0x04003511 RID: 13585 [Token(Token = "0x4003511")] internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture"); // Token: 0x04003512 RID: 13586 [Token(Token = "0x4003512")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x04003513 RID: 13587 [Token(Token = "0x4003513")] internal static readonly int _TempRT = Shader.PropertyToID("_TempRT"); } // Token: 0x0200050C RID: 1292 [Token(Token = "0x200050C")] private enum OcclusionSource { // Token: 0x04003515 RID: 13589 [Token(Token = "0x4003515")] DepthTexture, // Token: 0x04003516 RID: 13590 [Token(Token = "0x4003516")] DepthNormalsTexture, // Token: 0x04003517 RID: 13591 [Token(Token = "0x4003517")] GBuffer } } }