using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000513 RID: 1299 [Token(Token = "0x2000513")] public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture { // Token: 0x17000327 RID: 807 // (get) Token: 0x06002CFF RID: 11519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000327")] public override bool active { [Token(Token = "0x6002CFF")] [Address(RVA = "0xE88CC0", Offset = "0xE87AC0", VA = "0x180E88CC0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D00 RID: 11520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D00")] [Address(RVA = "0xE888E0", Offset = "0xE876E0", VA = "0x180E888E0", Slot = "7")] public override void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D01 RID: 11521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D01")] [Address(RVA = "0xE88910", Offset = "0xE87710", VA = "0x180E88910", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D02 RID: 11522 RVA: 0x00061414 File Offset: 0x0005F614 [Token(Token = "0x6002D02")] [Address(RVA = "0xE88C80", Offset = "0xE87A80", VA = "0x180E88C80")] public ChromaticAberrationComponent() { } // Token: 0x04003537 RID: 13623 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003537")] private Texture2D m_SpectrumLut; // Token: 0x02000514 RID: 1300 [Token(Token = "0x2000514")] private static class Uniforms { // Token: 0x04003538 RID: 13624 [Token(Token = "0x4003538")] internal static readonly int _ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount"); // Token: 0x04003539 RID: 13625 [Token(Token = "0x4003539")] internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum"); } } }