using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000517 RID: 1303 [Token(Token = "0x2000517")] public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture { // Token: 0x17000329 RID: 809 // (get) Token: 0x06002D1C RID: 11548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000329")] public override bool active { [Token(Token = "0x6002D1C")] [Address(RVA = "0x13CA730", Offset = "0x13C9530", VA = "0x1813CA730", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D1D RID: 11549 RVA: 0x000615D0 File Offset: 0x0005F7D0 [Token(Token = "0x6002D1D")] [Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth; } // Token: 0x06002D1E RID: 11550 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D1E")] [Address(RVA = "0x13C9940", Offset = "0x13C8740", VA = "0x1813C9940")] private float CalculateFocalLength() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D1F RID: 11551 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D1F")] [Address(RVA = "0x13C99E0", Offset = "0x13C87E0", VA = "0x1813C99E0")] private float CalculateMaxCoCRadius(int screenHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D20 RID: 11552 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D20")] [Address(RVA = "0x13C9A60", Offset = "0x13C8860", VA = "0x1813C9A60")] private bool CheckHistory(int width, int height) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D21 RID: 11553 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D21")] [Address(RVA = "0x13CA6A0", Offset = "0x13C94A0", VA = "0x1813CA6A0")] private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D22 RID: 11554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D22")] [Address(RVA = "0x13C9BD0", Offset = "0x13C89D0", VA = "0x1813C9BD0")] public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D23 RID: 11555 RVA: 0x000615E0 File Offset: 0x0005F7E0 [Token(Token = "0x6002D23")] [Address(RVA = "0x13C9B40", Offset = "0x13C8940", VA = "0x1813C9B40", Slot = "7")] public override void OnDisable() { /* An exception occurred when decompiling this method (06002D23) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityEngine.PostProcessing.DepthOfFieldComponent::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_1E:; stfld:RenderTexture(DepthOfFieldComponent::m_CoCHistory, ldloc:DepthOfFieldComponent(this), conv.u8:uint64[exp:RenderTexture](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002D24 RID: 11556 RVA: 0x00061614 File Offset: 0x0005F814 [Token(Token = "0x6002D24")] [Address(RVA = "0x13CA6F0", Offset = "0x13C94F0", VA = "0x1813CA6F0")] public DepthOfFieldComponent() { } // Token: 0x04003553 RID: 13651 [Token(Token = "0x4003553")] private const string k_ShaderString = "Hidden/Post FX/Depth Of Field"; // Token: 0x04003554 RID: 13652 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003554")] private RenderTexture m_CoCHistory; // Token: 0x04003555 RID: 13653 [Token(Token = "0x4003555")] private const float k_FilmHeight = 0.024f; // Token: 0x02000518 RID: 1304 [Token(Token = "0x2000518")] private static class Uniforms { // Token: 0x04003556 RID: 13654 [Token(Token = "0x4003556")] internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex"); // Token: 0x04003557 RID: 13655 [Token(Token = "0x4003557")] internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex"); // Token: 0x04003558 RID: 13656 [Token(Token = "0x4003558")] internal static readonly int _Distance = Shader.PropertyToID("_Distance"); // Token: 0x04003559 RID: 13657 [Token(Token = "0x4003559")] internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff"); // Token: 0x0400355A RID: 13658 [Token(Token = "0x400355A")] internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC"); // Token: 0x0400355B RID: 13659 [Token(Token = "0x400355B")] internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC"); // Token: 0x0400355C RID: 13660 [Token(Token = "0x400355C")] internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect"); // Token: 0x0400355D RID: 13661 [Token(Token = "0x400355D")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x0400355E RID: 13662 [Token(Token = "0x400355E")] internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex"); // Token: 0x0400355F RID: 13663 [Token(Token = "0x400355F")] internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams"); // Token: 0x04003560 RID: 13664 [Token(Token = "0x4003560")] internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams"); } } }