using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200051B RID: 1307 [Token(Token = "0x200051B")] public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture { // Token: 0x1700032B RID: 811 // (get) Token: 0x06002D2C RID: 11564 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700032B")] public override bool active { [Token(Token = "0x6002D2C")] [Address(RVA = "0xA6A9E0", Offset = "0xA697E0", VA = "0x180A6A9E0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D2D RID: 11565 RVA: 0x0006171C File Offset: 0x0005F91C [Token(Token = "0x6002D2D")] [Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50")] public void ResetHistory() { this.m_FirstFrame = true; } // Token: 0x06002D2E RID: 11566 RVA: 0x00061730 File Offset: 0x0005F930 [Token(Token = "0x6002D2E")] [Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50", Slot = "6")] public override void OnEnable() { this.m_FirstFrame = true; } // Token: 0x06002D2F RID: 11567 RVA: 0x00061744 File Offset: 0x0005F944 [Token(Token = "0x6002D2F")] [Address(RVA = "0xA69940", Offset = "0xA68740", VA = "0x180A69940", Slot = "7")] public override void OnDisable() { RenderTexture[] autoExposurePool = this.m_AutoExposurePool; int num = 0; int num2 = 0; int length = autoExposurePool.Length; if (num2 < length) { GraphicsUtils.Destroy(autoExposurePool[num]); num++; } ComputeBuffer histogramBuffer = this.m_HistogramBuffer; if (histogramBuffer != 0) { histogramBuffer.Dispose(); } this.m_HistogramBuffer = (ulong)0L; RenderTexture debugHistogram = this.m_DebugHistogram; int num3 = 0; if (debugHistogram != num3) { this.m_DebugHistogram.Release(); } this.m_DebugHistogram = (ulong)0L; throw new NullReferenceException(); } // Token: 0x06002D30 RID: 11568 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D30")] [Address(RVA = "0xA69810", Offset = "0xA68610", VA = "0x180A69810")] private Vector4 GetHistogramScaleOffsetRes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D31 RID: 11569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D31")] [Address(RVA = "0xA69C20", Offset = "0xA68A20", VA = "0x180A69C20")] public Texture Prepare(RenderTexture source, Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D32 RID: 11570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D32")] [Address(RVA = "0xA69A60", Offset = "0xA68860", VA = "0x180A69A60")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D33 RID: 11571 RVA: 0x000617C4 File Offset: 0x0005F9C4 [Token(Token = "0x6002D33")] [Address(RVA = "0xA6A970", Offset = "0xA69770", VA = "0x180A6A970")] public EyeAdaptationComponent() { RenderTexture[] array = new RenderTexture[2]; this.m_AutoExposurePool = array; this.m_FirstFrame = true; base..ctor(); } // Token: 0x04003566 RID: 13670 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003566")] private ComputeShader m_EyeCompute; // Token: 0x04003567 RID: 13671 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003567")] private ComputeBuffer m_HistogramBuffer; // Token: 0x04003568 RID: 13672 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003568")] private readonly RenderTexture[] m_AutoExposurePool; // Token: 0x04003569 RID: 13673 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003569")] private int m_AutoExposurePingPing; // Token: 0x0400356A RID: 13674 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400356A")] private RenderTexture m_CurrentAutoExposure; // Token: 0x0400356B RID: 13675 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400356B")] private RenderTexture m_DebugHistogram; // Token: 0x0400356C RID: 13676 [Token(Token = "0x400356C")] private static uint[] s_EmptyHistogramBuffer; // Token: 0x0400356D RID: 13677 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400356D")] private bool m_FirstFrame; // Token: 0x0400356E RID: 13678 [Token(Token = "0x400356E")] private const int k_HistogramBins = 64; // Token: 0x0400356F RID: 13679 [Token(Token = "0x400356F")] private const int k_HistogramThreadX = 16; // Token: 0x04003570 RID: 13680 [Token(Token = "0x4003570")] private const int k_HistogramThreadY = 16; // Token: 0x0200051C RID: 1308 [Token(Token = "0x200051C")] private static class Uniforms { // Token: 0x04003571 RID: 13681 [Token(Token = "0x4003571")] internal static readonly int _Params = Shader.PropertyToID("_Params"); // Token: 0x04003572 RID: 13682 [Token(Token = "0x4003572")] internal static readonly int _Speed = Shader.PropertyToID("_Speed"); // Token: 0x04003573 RID: 13683 [Token(Token = "0x4003573")] internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes"); // Token: 0x04003574 RID: 13684 [Token(Token = "0x4003574")] internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation"); // Token: 0x04003575 RID: 13685 [Token(Token = "0x4003575")] internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure"); // Token: 0x04003576 RID: 13686 [Token(Token = "0x4003576")] internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth"); } } }