using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000558 RID: 1368 [Token(Token = "0x2000558")] [Serializable] public class EyeAdaptationModel : PostProcessingModel { // Token: 0x17000358 RID: 856 // (get) Token: 0x06002DBF RID: 11711 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x06002DC0 RID: 11712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000358")] public EyeAdaptationModel.Settings settings { [Token(Token = "0x6002DBF")] [Address(RVA = "0xA6AAE0", Offset = "0xA698E0", VA = "0x180A6AAE0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x6002DC0")] [Address(RVA = "0xA6AB10", Offset = "0xA69910", VA = "0x180A6AB10")] set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002DC1 RID: 11713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DC1")] [Address(RVA = "0xA6AA50", Offset = "0xA69850", VA = "0x180A6AA50", Slot = "4")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DC2 RID: 11714 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DC2")] [Address(RVA = "0xA6AA90", Offset = "0xA69890", VA = "0x180A6AA90")] public EyeAdaptationModel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003687 RID: 13959 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003687")] [SerializeField] private EyeAdaptationModel.Settings m_Settings; // Token: 0x02000559 RID: 1369 [Token(Token = "0x2000559")] public enum EyeAdaptationType { // Token: 0x04003689 RID: 13961 [Token(Token = "0x4003689")] Progressive, // Token: 0x0400368A RID: 13962 [Token(Token = "0x400368A")] Fixed } // Token: 0x0200055A RID: 1370 [Token(Token = "0x200055A")] [Serializable] public struct Settings { // Token: 0x17000359 RID: 857 // (get) Token: 0x06002DC3 RID: 11715 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000359")] public static EyeAdaptationModel.Settings defaultSettings { [Token(Token = "0x6002DC3")] [Address(RVA = "0x5FD5D0", Offset = "0x5FC3D0", VA = "0x1805FD5D0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0400368B RID: 13963 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400368B")] [Range(1f, 99f)] [Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] public float lowPercent; // Token: 0x0400368C RID: 13964 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400368C")] [Range(1f, 99f)] [Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] public float highPercent; // Token: 0x0400368D RID: 13965 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400368D")] [Tooltip("Minimum average luminance to consider for auto exposure (in EV).")] public float minLuminance; // Token: 0x0400368E RID: 13966 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400368E")] [Tooltip("Maximum average luminance to consider for auto exposure (in EV).")] public float maxLuminance; // Token: 0x0400368F RID: 13967 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400368F")] [Min(0f)] [Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")] public float keyValue; // Token: 0x04003690 RID: 13968 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4003690")] [Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")] public bool dynamicKeyValue; // Token: 0x04003691 RID: 13969 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003691")] [Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")] public EyeAdaptationModel.EyeAdaptationType adaptationType; // Token: 0x04003692 RID: 13970 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003692")] [Min(0f)] [Tooltip("Adaptation speed from a dark to a light environment.")] public float speedUp; // Token: 0x04003693 RID: 13971 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003693")] [Min(0f)] [Tooltip("Adaptation speed from a light to a dark environment.")] public float speedDown; // Token: 0x04003694 RID: 13972 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003694")] [Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] [Range(-16f, -1f)] public int logMin; // Token: 0x04003695 RID: 13973 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003695")] [Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] [Range(1f, 16f)] public int logMax; } } }