using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200051F RID: 1311 [Token(Token = "0x200051F")] public sealed class FxaaComponent : PostProcessingComponentRenderTexture { // Token: 0x1700032D RID: 813 // (get) Token: 0x06002D3C RID: 11580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700032D")] public override bool active { [Token(Token = "0x6002D3C")] [Address(RVA = "0x4C74C0", Offset = "0x4C62C0", VA = "0x1804C74C0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D3D RID: 11581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D3D")] [Address(RVA = "0x4C71A0", Offset = "0x4C5FA0", VA = "0x1804C71A0")] public void Render(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D3E RID: 11582 RVA: 0x000618F4 File Offset: 0x0005FAF4 [Token(Token = "0x6002D3E")] [Address(RVA = "0x4C7480", Offset = "0x4C6280", VA = "0x1804C7480")] public FxaaComponent() { } // Token: 0x02000520 RID: 1312 [Token(Token = "0x2000520")] private static class Uniforms { // Token: 0x0400357D RID: 13693 [Token(Token = "0x400357D")] internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings"); // Token: 0x0400357E RID: 13694 [Token(Token = "0x400357E")] internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings"); } } }