using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000507 RID: 1287 [Token(Token = "0x2000507")] public sealed class MinAttribute : PropertyAttribute { // Token: 0x06002CDA RID: 11482 RVA: 0x00061090 File Offset: 0x0005F290 [Token(Token = "0x6002CDA")] [Address(RVA = "0xA26980", Offset = "0xA25780", VA = "0x180A26980")] public MinAttribute(float min) { this.min = min; } // Token: 0x04003505 RID: 13573 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003505")] public readonly float min; } }