using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200052E RID: 1326 [Token(Token = "0x200052E")] public sealed class UserLutComponent : PostProcessingComponentRenderTexture { // Token: 0x17000335 RID: 821 // (get) Token: 0x06002D76 RID: 11638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000335")] public override bool active { [Token(Token = "0x6002D76")] [Address(RVA = "0x8C4700", Offset = "0x8C3500", VA = "0x1808C4700", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D77 RID: 11639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D77")] [Address(RVA = "0x8C4500", Offset = "0x8C3300", VA = "0x1808C4500", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D78 RID: 11640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D78")] [Address(RVA = "0x8C4380", Offset = "0x8C3180", VA = "0x1808C4380")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D79 RID: 11641 RVA: 0x000620A4 File Offset: 0x000602A4 [Token(Token = "0x6002D79")] [Address(RVA = "0x8C46C0", Offset = "0x8C34C0", VA = "0x1808C46C0")] public UserLutComponent() { } // Token: 0x0200052F RID: 1327 [Token(Token = "0x200052F")] private static class Uniforms { // Token: 0x040035F3 RID: 13811 [Token(Token = "0x40035F3")] internal static readonly int _UserLut = Shader.PropertyToID("_UserLut"); // Token: 0x040035F4 RID: 13812 [Token(Token = "0x40035F4")] internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params"); } } }