using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200056A RID: 1386 [Token(Token = "0x200056A")] [Serializable] public class VignetteModel : PostProcessingModel { // Token: 0x17000364 RID: 868 // (get) Token: 0x06002DDD RID: 11741 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x06002DDE RID: 11742 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000364")] public VignetteModel.Settings settings { [Token(Token = "0x6002DDD")] [Address(RVA = "0x937C70", Offset = "0x936A70", VA = "0x180937C70")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x6002DDE")] [Address(RVA = "0x937CA0", Offset = "0x936AA0", VA = "0x180937CA0")] set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002DDF RID: 11743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DDF")] [Address(RVA = "0x937BD0", Offset = "0x9369D0", VA = "0x180937BD0", Slot = "4")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DE0 RID: 11744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DE0")] [Address(RVA = "0x937C20", Offset = "0x936A20", VA = "0x180937C20")] public VignetteModel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040036BB RID: 14011 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40036BB")] [SerializeField] private VignetteModel.Settings m_Settings; // Token: 0x0200056B RID: 1387 [Token(Token = "0x200056B")] public enum Mode { // Token: 0x040036BD RID: 14013 [Token(Token = "0x40036BD")] Classic, // Token: 0x040036BE RID: 14014 [Token(Token = "0x40036BE")] Masked } // Token: 0x0200056C RID: 1388 [Token(Token = "0x200056C")] [Serializable] public struct Settings { // Token: 0x17000365 RID: 869 // (get) Token: 0x06002DE1 RID: 11745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000365")] public static VignetteModel.Settings defaultSettings { [Token(Token = "0x6002DE1")] [Address(RVA = "0x132ED90", Offset = "0x132DB90", VA = "0x18132ED90")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x040036BF RID: 14015 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40036BF")] [Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")] public VignetteModel.Mode mode; // Token: 0x040036C0 RID: 14016 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40036C0")] [ColorUsage(false)] [Tooltip("Vignette color. Use the alpha channel for transparency.")] public Color color; // Token: 0x040036C1 RID: 14017 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40036C1")] [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")] public Vector2 center; // Token: 0x040036C2 RID: 14018 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40036C2")] [Tooltip("Amount of vignetting on screen.")] [Range(0f, 1f)] public float intensity; // Token: 0x040036C3 RID: 14019 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40036C3")] [Tooltip("Smoothness of the vignette borders.")] [Range(0.01f, 1f)] public float smoothness; // Token: 0x040036C4 RID: 14020 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40036C4")] [Range(0f, 1f)] [Tooltip("Lower values will make a square-ish vignette.")] public float roundness; // Token: 0x040036C5 RID: 14021 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40036C5")] [Tooltip("A black and white mask to use as a vignette.")] public Texture mask; // Token: 0x040036C6 RID: 14022 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40036C6")] [Range(0f, 1f)] [Tooltip("Mask opacity.")] public float opacity; // Token: 0x040036C7 RID: 14023 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40036C7")] [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")] public bool rounded; } } }