using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; using UnitySA.Utility; namespace UnitySA.Characters.FirstPerson { // Token: 0x020005D6 RID: 1494 [Token(Token = "0x20005D6")] [RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(AudioSource))] public class FPCtrl : MonoBehaviour { // Token: 0x06002F6F RID: 12143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F6F")] [Address(RVA = "0x4BCFD0", Offset = "0x4BBDD0", VA = "0x1804BCFD0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F70 RID: 12144 RVA: 0x000652A4 File Offset: 0x000634A4 [Token(Token = "0x6002F70")] [Address(RVA = "0x4BD490", Offset = "0x4BC290", VA = "0x1804BD490")] private void Update() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); if (!this.m_Jump) { bool buttonDown = Input.GetButtonDown("Jump"); this.m_Jump = buttonDown; } int num = 0; if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded) { IEnumerator enumerator = this.m_JumpBob.DoBobCycle(); Coroutine coroutine = base.StartCoroutine(enumerator); this.m_MoveDir.y = (float)num; this.m_Jumping = num != 0; } if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num) { this.m_MoveDir.y = (float)num; } bool isGrounded = this.m_CharacterController.isGrounded; this.m_PreviouslyGrounded = isGrounded; } // Token: 0x06002F71 RID: 12145 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F71")] [Address(RVA = "0x4BC4B0", Offset = "0x4BB2B0", VA = "0x1804BC4B0")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F72 RID: 12146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F72")] [Address(RVA = "0x4BCE20", Offset = "0x4BBC20", VA = "0x1804BCE20")] private void ProgressStepCycle(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F73 RID: 12147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F73")] [Address(RVA = "0x4BD220", Offset = "0x4BC020", VA = "0x1804BD220")] private void UpdateCameraPosition(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F74 RID: 12148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F74")] [Address(RVA = "0x4BCA70", Offset = "0x4BB870", VA = "0x1804BCA70")] private void GetInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F75 RID: 12149 RVA: 0x00065380 File Offset: 0x00063580 [Token(Token = "0x6002F75")] [Address(RVA = "0x4BCF70", Offset = "0x4BBD70", VA = "0x1804BCF70")] private void RotateView() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); } // Token: 0x06002F76 RID: 12150 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F76")] [Address(RVA = "0x4BCC70", Offset = "0x4BBA70", VA = "0x1804BCC70")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F77 RID: 12151 RVA: 0x000653B8 File Offset: 0x000635B8 [Token(Token = "0x6002F77")] [Address(RVA = "0x4BD5D0", Offset = "0x4BC3D0", VA = "0x1804BD5D0")] public FPCtrl() { CurveCtrlBob curveCtrlBob = new CurveCtrlBob(); this.m_HeadBob = curveCtrlBob; LerpCtrlBob lerpCtrlBob = new LerpCtrlBob(); this.m_JumpBob = lerpCtrlBob; float z = Vector3.zero.z; this.m_MoveDir.z = z; base..ctor(); } // Token: 0x0400399F RID: 14751 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400399F")] [SerializeField] private bool m_IsWalking; // Token: 0x040039A0 RID: 14752 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40039A0")] [SerializeField] private float m_WalkSpeed; // Token: 0x040039A1 RID: 14753 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039A1")] [SerializeField] private float m_RunSpeed; // Token: 0x040039A2 RID: 14754 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40039A2")] [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; // Token: 0x040039A3 RID: 14755 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039A3")] [SerializeField] private float m_JumpSpeed; // Token: 0x040039A4 RID: 14756 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40039A4")] [SerializeField] private float m_StickToGroundForce; // Token: 0x040039A5 RID: 14757 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039A5")] [SerializeField] private float m_GravityMultiplier; // Token: 0x040039A6 RID: 14758 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039A6")] [SerializeField] private MLook m_MouseLook; // Token: 0x040039A7 RID: 14759 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039A7")] [SerializeField] private bool m_UseFovKick; // Token: 0x040039A8 RID: 14760 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039A8")] [SerializeField] private FOVZoom m_FovKick = new FOVZoom { FOVIncrease = 3f, TimeToIncrease = 1f, TimeToDecrease = 1f }; // Token: 0x040039A9 RID: 14761 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40039A9")] [SerializeField] private bool m_UseHeadBob; // Token: 0x040039AA RID: 14762 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40039AA")] [SerializeField] private CurveCtrlBob m_HeadBob; // Token: 0x040039AB RID: 14763 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40039AB")] [SerializeField] private LerpCtrlBob m_JumpBob; // Token: 0x040039AC RID: 14764 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40039AC")] [SerializeField] private float m_StepInterval; // Token: 0x040039AD RID: 14765 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40039AD")] private Camera m_Camera; // Token: 0x040039AE RID: 14766 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40039AE")] private bool m_Jump; // Token: 0x040039AF RID: 14767 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40039AF")] private float m_YRotation; // Token: 0x040039B0 RID: 14768 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40039B0")] private Vector2 m_Input; // Token: 0x040039B1 RID: 14769 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40039B1")] private Vector3 m_MoveDir; // Token: 0x040039B2 RID: 14770 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40039B2")] private CharacterController m_CharacterController; // Token: 0x040039B3 RID: 14771 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40039B3")] private CollisionFlags m_CollisionFlags; // Token: 0x040039B4 RID: 14772 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40039B4")] private bool m_PreviouslyGrounded; // Token: 0x040039B5 RID: 14773 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40039B5")] private Vector3 m_OriginalCameraPosition; // Token: 0x040039B6 RID: 14774 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x40039B6")] private float m_StepCycle; // Token: 0x040039B7 RID: 14775 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40039B7")] private float m_NextStep; // Token: 0x040039B8 RID: 14776 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x40039B8")] private bool m_Jumping; } }