using System; using Cpp2IlInjected; using UnityEngine; namespace UnitySA.Characters.FirstPerson { // Token: 0x020005D7 RID: 1495 [Token(Token = "0x20005D7")] [Serializable] public class MLook { // Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F78")] [Address(RVA = "0x400850", Offset = "0x3FF650", VA = "0x180400850")] public void Init(Transform character, Transform camera) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F79 RID: 12153 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F79")] [Address(RVA = "0x400910", Offset = "0x3FF710", VA = "0x180400910")] public void LookRotation(Transform character, Transform camera) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F7A RID: 12154 RVA: 0x0006542C File Offset: 0x0006362C [Token(Token = "0x6002F7A")] [Address(RVA = "0x400C60", Offset = "0x3FFA60", VA = "0x180400C60")] public void SetCursorLock(bool value) { this.lockCursor = value; if (!value) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; return; } } // Token: 0x06002F7B RID: 12155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F7B")] [Address(RVA = "0x400C90", Offset = "0x3FFA90", VA = "0x180400C90")] public void UpdateCursorLock() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F7C RID: 12156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F7C")] [Address(RVA = "0x4008B0", Offset = "0x3FF6B0", VA = "0x1804008B0")] private void InternalLockUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F7D RID: 12157 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F7D")] [Address(RVA = "0x400790", Offset = "0x3FF590", VA = "0x180400790")] private Quaternion ClampRotationAroundXAxis(Quaternion q) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F7E RID: 12158 RVA: 0x00065454 File Offset: 0x00063654 [Token(Token = "0x6002F7E")] [Address(RVA = "0x400CF0", Offset = "0x3FFAF0", VA = "0x180400CF0")] public MLook() { } // Token: 0x040039B9 RID: 14777 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40039B9")] public float XSensitivity = 2f; // Token: 0x040039BA RID: 14778 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40039BA")] public float YSensitivity = 2f; // Token: 0x040039BB RID: 14779 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039BB")] public bool clampVerticalRotation = true; // Token: 0x040039BC RID: 14780 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40039BC")] public float MinimumX = -90f; // Token: 0x040039BD RID: 14781 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039BD")] public float MaximumX = 90f; // Token: 0x040039BE RID: 14782 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40039BE")] public bool smooth; // Token: 0x040039BF RID: 14783 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039BF")] public float smoothTime = 5f; // Token: 0x040039C0 RID: 14784 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40039C0")] public bool lockCursor = true; // Token: 0x040039C1 RID: 14785 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039C1")] private Quaternion m_CharacterTargetRot; // Token: 0x040039C2 RID: 14786 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039C2")] private Quaternion m_CameraTargetRot; // Token: 0x040039C3 RID: 14787 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40039C3")] private bool m_cursorIsLocked = true; } }