using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000591 RID: 1425 [Token(Token = "0x2000591")] public enum AAMode { // Token: 0x04003780 RID: 14208 [Token(Token = "0x4003780")] FXAA2, // Token: 0x04003781 RID: 14209 [Token(Token = "0x4003781")] FXAA3Console, // Token: 0x04003782 RID: 14210 [Token(Token = "0x4003782")] FXAA1PresetA, // Token: 0x04003783 RID: 14211 [Token(Token = "0x4003783")] FXAA1PresetB, // Token: 0x04003784 RID: 14212 [Token(Token = "0x4003784")] NFAA, // Token: 0x04003785 RID: 14213 [Token(Token = "0x4003785")] SSAA, // Token: 0x04003786 RID: 14214 [Token(Token = "0x4003786")] DLAA } }