using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000593 RID: 1427 [Token(Token = "0x2000593")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Bloom and Glow/Bloom")] public class Bloom : PostEffectsBase { // Token: 0x06002E9F RID: 11935 RVA: 0x00063710 File Offset: 0x00061910 [Token(Token = "0x6002E9F")] [Address(RVA = "0x8E28A0", Offset = "0x8E16A0", VA = "0x1808E28A0", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.screenBlend; Shader shader = this.screenBlendShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.screenBlend = material2; Material material3 = this.lensFlareMaterial; Shader shader2 = this.lensFlareShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.lensFlareMaterial = material4; Material material5 = this.blurAndFlaresMaterial; Shader shader3 = this.blurAndFlaresShader; Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5); this.blurAndFlaresMaterial = material6; Material material7 = this.brightPassFilterMaterial; Shader shader4 = this.brightPassFilterShader; Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7); this.brightPassFilterMaterial = material8; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002EA0 RID: 11936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA0")] [Address(RVA = "0x8E29A0", Offset = "0x8E17A0", VA = "0x1808E29A0")] public void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EA1 RID: 11937 RVA: 0x000637C8 File Offset: 0x000619C8 [Token(Token = "0x6002EA1")] [Address(RVA = "0x8E2220", Offset = "0x8E1020", VA = "0x1808E2220")] private void AddTo(float intensity_, RenderTexture from, RenderTexture to) { this.screenBlend.SetFloat("_Intensity", intensity_); to.MarkRestoreExpected(); Material material = this.screenBlend; Graphics.Blit(from, to, material, 9); } // Token: 0x06002EA2 RID: 11938 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA2")] [Address(RVA = "0x8E2300", Offset = "0x8E1100", VA = "0x1808E2300")] private void BlendFlares(RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EA3 RID: 11939 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA3")] [Address(RVA = "0x8E2690", Offset = "0x8E1490", VA = "0x1808E2690")] private void BrightFilter(float thresh, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EA4 RID: 11940 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA4")] [Address(RVA = "0x8E27A0", Offset = "0x8E15A0", VA = "0x1808E27A0")] private void BrightFilter(Color threshColor, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EA5 RID: 11941 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA5")] [Address(RVA = "0x8E3BF0", Offset = "0x8E29F0", VA = "0x1808E3BF0")] private void Vignette(float amount, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EA6 RID: 11942 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EA6")] [Address(RVA = "0x8E3E20", Offset = "0x8E2C20", VA = "0x1808E3E20")] public Bloom() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400379D RID: 14237 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400379D")] public Bloom.TweakMode tweakMode; // Token: 0x0400379E RID: 14238 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400379E")] public Bloom.BloomScreenBlendMode screenBlendMode; // Token: 0x0400379F RID: 14239 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400379F")] public Bloom.HDRBloomMode hdr; // Token: 0x040037A0 RID: 14240 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40037A0")] private bool doHdr; // Token: 0x040037A1 RID: 14241 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40037A1")] public float sepBlurSpread; // Token: 0x040037A2 RID: 14242 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40037A2")] public Bloom.BloomQuality quality; // Token: 0x040037A3 RID: 14243 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40037A3")] public float bloomIntensity; // Token: 0x040037A4 RID: 14244 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40037A4")] public float bloomThreshold; // Token: 0x040037A5 RID: 14245 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40037A5")] public Color bloomThresholdColor; // Token: 0x040037A6 RID: 14246 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40037A6")] public int bloomBlurIterations; // Token: 0x040037A7 RID: 14247 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40037A7")] public int hollywoodFlareBlurIterations; // Token: 0x040037A8 RID: 14248 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40037A8")] public float flareRotation; // Token: 0x040037A9 RID: 14249 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40037A9")] public Bloom.LensFlareStyle lensflareMode; // Token: 0x040037AA RID: 14250 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40037AA")] public float hollyStretchWidth; // Token: 0x040037AB RID: 14251 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40037AB")] public float lensflareIntensity; // Token: 0x040037AC RID: 14252 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40037AC")] public float lensflareThreshold; // Token: 0x040037AD RID: 14253 [FieldOffset(Offset = "0x74")] [Token(Token = "0x40037AD")] public float lensFlareSaturation; // Token: 0x040037AE RID: 14254 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40037AE")] public Color flareColorA; // Token: 0x040037AF RID: 14255 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40037AF")] public Color flareColorB; // Token: 0x040037B0 RID: 14256 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40037B0")] public Color flareColorC; // Token: 0x040037B1 RID: 14257 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40037B1")] public Color flareColorD; // Token: 0x040037B2 RID: 14258 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40037B2")] public Texture2D lensFlareVignetteMask; // Token: 0x040037B3 RID: 14259 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40037B3")] public Shader lensFlareShader; // Token: 0x040037B4 RID: 14260 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40037B4")] private Material lensFlareMaterial; // Token: 0x040037B5 RID: 14261 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40037B5")] public Shader screenBlendShader; // Token: 0x040037B6 RID: 14262 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40037B6")] private Material screenBlend; // Token: 0x040037B7 RID: 14263 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40037B7")] public Shader blurAndFlaresShader; // Token: 0x040037B8 RID: 14264 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40037B8")] private Material blurAndFlaresMaterial; // Token: 0x040037B9 RID: 14265 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40037B9")] public Shader brightPassFilterShader; // Token: 0x040037BA RID: 14266 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40037BA")] private Material brightPassFilterMaterial; // Token: 0x02000594 RID: 1428 [Token(Token = "0x2000594")] public enum LensFlareStyle { // Token: 0x040037BC RID: 14268 [Token(Token = "0x40037BC")] Ghosting, // Token: 0x040037BD RID: 14269 [Token(Token = "0x40037BD")] Anamorphic, // Token: 0x040037BE RID: 14270 [Token(Token = "0x40037BE")] Combined } // Token: 0x02000595 RID: 1429 [Token(Token = "0x2000595")] public enum TweakMode { // Token: 0x040037C0 RID: 14272 [Token(Token = "0x40037C0")] Basic, // Token: 0x040037C1 RID: 14273 [Token(Token = "0x40037C1")] Complex } // Token: 0x02000596 RID: 1430 [Token(Token = "0x2000596")] public enum HDRBloomMode { // Token: 0x040037C3 RID: 14275 [Token(Token = "0x40037C3")] Auto, // Token: 0x040037C4 RID: 14276 [Token(Token = "0x40037C4")] On, // Token: 0x040037C5 RID: 14277 [Token(Token = "0x40037C5")] Off } // Token: 0x02000597 RID: 1431 [Token(Token = "0x2000597")] public enum BloomScreenBlendMode { // Token: 0x040037C7 RID: 14279 [Token(Token = "0x40037C7")] Screen, // Token: 0x040037C8 RID: 14280 [Token(Token = "0x40037C8")] Add } // Token: 0x02000598 RID: 1432 [Token(Token = "0x2000598")] public enum BloomQuality { // Token: 0x040037CA RID: 14282 [Token(Token = "0x40037CA")] Cheap, // Token: 0x040037CB RID: 14283 [Token(Token = "0x40037CB")] High } } }