using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200059E RID: 1438 [Token(Token = "0x200059E")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")] public class BloomOptimized : PostEffectsBase { // Token: 0x06002EAE RID: 11950 RVA: 0x000639C8 File Offset: 0x00061BC8 [Token(Token = "0x6002EAE")] [Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.fastBloomMaterial; Shader shader = this.fastBloomShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.fastBloomMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002EAF RID: 11951 RVA: 0x00063A14 File Offset: 0x00061C14 [Token(Token = "0x6002EAF")] [Address(RVA = "0xDE27C0", Offset = "0xDE15C0", VA = "0x180DE27C0")] private void OnDisable() { if (this.fastBloomMaterial) { UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial); } } // Token: 0x06002EB0 RID: 11952 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB0")] [Address(RVA = "0xDE2850", Offset = "0xDE1650", VA = "0x180DE2850")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB1 RID: 11953 RVA: 0x00063A3C File Offset: 0x00061C3C [Token(Token = "0x6002EB1")] [Address(RVA = "0xDE2CB0", Offset = "0xDE1AB0", VA = "0x180DE2CB0")] public BloomOptimized() { } // Token: 0x040037FC RID: 14332 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40037FC")] [Range(0f, 1.5f)] public float threshold = 0.25f; // Token: 0x040037FD RID: 14333 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40037FD")] [Range(0f, 2.5f)] public float intensity = 0.75f; // Token: 0x040037FE RID: 14334 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40037FE")] [Range(0.25f, 5.5f)] public float blurSize = 1f; // Token: 0x040037FF RID: 14335 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40037FF")] private BloomOptimized.Resolution resolution; // Token: 0x04003800 RID: 14336 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003800")] [Range(1f, 4f)] public int blurIterations = (int)((ulong)1L); // Token: 0x04003801 RID: 14337 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003801")] public BloomOptimized.BlurType blurType; // Token: 0x04003802 RID: 14338 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003802")] public Shader fastBloomShader; // Token: 0x04003803 RID: 14339 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003803")] private Material fastBloomMaterial; // Token: 0x0200059F RID: 1439 [Token(Token = "0x200059F")] public enum Resolution { // Token: 0x04003805 RID: 14341 [Token(Token = "0x4003805")] Low, // Token: 0x04003806 RID: 14342 [Token(Token = "0x4003806")] High } // Token: 0x020005A0 RID: 1440 [Token(Token = "0x20005A0")] public enum BlurType { // Token: 0x04003808 RID: 14344 [Token(Token = "0x4003808")] Standard, // Token: 0x04003809 RID: 14345 [Token(Token = "0x4003809")] Sgx } } }