using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200059C RID: 1436 [Token(Token = "0x200059C")] public enum BloomScreenBlendMode { // Token: 0x040037D8 RID: 14296 [Token(Token = "0x40037D8")] Screen, // Token: 0x040037D9 RID: 14297 [Token(Token = "0x40037D9")] Add } }