using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005A1 RID: 1441 [Token(Token = "0x20005A1")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Blur/Blur")] public class Blur : MonoBehaviour { // Token: 0x17000381 RID: 897 // (get) Token: 0x06002EB2 RID: 11954 RVA: 0x00063A7C File Offset: 0x00061C7C [Token(Token = "0x17000381")] protected Material material { [Token(Token = "0x6002EB2")] [Address(RVA = "0xDE3AB0", Offset = "0xDE28B0", VA = "0x180DE3AB0")] get { Material material = Blur.m_Material; int num = 0; if (material == num) { Blur.m_Material = new Material(this.blurShader); Blur.m_Material.hideFlags = HideFlags.DontSave; } return Blur.m_Material; } } // Token: 0x06002EB3 RID: 11955 RVA: 0x00063AC4 File Offset: 0x00061CC4 [Token(Token = "0x6002EB3")] [Address(RVA = "0xDE34E0", Offset = "0xDE22E0", VA = "0x180DE34E0")] protected void OnDisable() { if (Blur.m_Material) { UnityEngine.Object.DestroyImmediate(Blur.m_Material); return; } } // Token: 0x06002EB4 RID: 11956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB4")] [Address(RVA = "0xDE39D0", Offset = "0xDE27D0", VA = "0x180DE39D0")] protected void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB5 RID: 11957 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB5")] [Address(RVA = "0xDE3360", Offset = "0xDE2160", VA = "0x180DE3360")] public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB6 RID: 11958 RVA: 0x00063AEC File Offset: 0x00061CEC [Token(Token = "0x6002EB6")] [Address(RVA = "0xDE3200", Offset = "0xDE2000", VA = "0x180DE3200")] private void DownSample4x(RenderTexture source, RenderTexture dest) { Material material = this.material; Vector2[] array = new Vector2[4]; int length = array.Length; array[0] = (ulong)3212836864L; array[0] = (ulong)3212836864L; array[1] = (ulong)3212836864L; array[1] = (ulong)1065353216L; array[2] = (ulong)1065353216L; array[2] = (ulong)1065353216L; array[3] = (ulong)1065353216L; array[3] = (ulong)3212836864L; Graphics.BlitMultiTap(source, dest, material, array); } // Token: 0x06002EB7 RID: 11959 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB7")] [Address(RVA = "0xDE35E0", Offset = "0xDE23E0", VA = "0x180DE35E0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB8 RID: 11960 RVA: 0x00063B9C File Offset: 0x00061D9C [Token(Token = "0x6002EB8")] [Address(RVA = "0xDE3A90", Offset = "0xDE2890", VA = "0x180DE3A90")] public Blur() { } // Token: 0x06002EB9 RID: 11961 RVA: 0x000020D3 File Offset: 0x000002D3 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6002EB9")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] static Blur() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400380A RID: 14346 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400380A")] [Range(0f, 10f)] public int iterations = (int)((ulong)3L); // Token: 0x0400380B RID: 14347 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400380B")] [Range(0f, 1f)] public float blurSpread = 0.6f; // Token: 0x0400380C RID: 14348 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400380C")] public Shader blurShader; // Token: 0x0400380D RID: 14349 [Token(Token = "0x400380D")] private static Material m_Material; } }