using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005A2 RID: 1442 [Token(Token = "0x20005A2")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Blur/Blur (Optimized)")] [RequireComponent(typeof(Camera))] public class BlurOptimized : PostEffectsBase { // Token: 0x06002EBA RID: 11962 RVA: 0x00063BC4 File Offset: 0x00061DC4 [Token(Token = "0x6002EBA")] [Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.blurMaterial; Shader shader = this.blurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.blurMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002EBB RID: 11963 RVA: 0x00063C10 File Offset: 0x00061E10 [Token(Token = "0x6002EBB")] [Address(RVA = "0xDE2CE0", Offset = "0xDE1AE0", VA = "0x180DE2CE0")] public void OnDisable() { if (this.blurMaterial) { UnityEngine.Object.DestroyImmediate(this.blurMaterial); } } // Token: 0x06002EBC RID: 11964 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EBC")] [Address(RVA = "0xDE2D70", Offset = "0xDE1B70", VA = "0x180DE2D70")] public void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EBD RID: 11965 RVA: 0x00063C38 File Offset: 0x00061E38 [Token(Token = "0x6002EBD")] [Address(RVA = "0xDE31E0", Offset = "0xDE1FE0", VA = "0x180DE31E0")] public BlurOptimized() { } // Token: 0x0400380E RID: 14350 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400380E")] [Attribute(Name = "RangeAttribute", RVA = "0xDF060", Offset = "0xDE460")] public int downsample = (int)((ulong)1L); // Token: 0x0400380F RID: 14351 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400380F")] [Range(0f, 10f)] public float blurSize = 3f; // Token: 0x04003810 RID: 14352 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003810")] [Range(1f, 4f)] public int blurIterations = (int)((ulong)2L); // Token: 0x04003811 RID: 14353 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003811")] public BlurOptimized.BlurType blurType; // Token: 0x04003812 RID: 14354 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003812")] public Shader blurShader; // Token: 0x04003813 RID: 14355 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003813")] private Material blurMaterial; // Token: 0x020005A3 RID: 1443 [Token(Token = "0x20005A3")] public enum BlurType { // Token: 0x04003815 RID: 14357 [Token(Token = "0x4003815")] StandardGauss, // Token: 0x04003816 RID: 14358 [Token(Token = "0x4003816")] SgxGauss } } }