using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005A4 RID: 1444 [Token(Token = "0x20005A4")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Camera Motion Blur")] public class CameraMotionBlur : PostEffectsBase { // Token: 0x06002EBE RID: 11966 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EBE")] [Address(RVA = "0xE7DFE0", Offset = "0xE7CDE0", VA = "0x180E7DFE0")] private void CalculateViewProjection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EBF RID: 11967 RVA: 0x00063C68 File Offset: 0x00061E68 [Token(Token = "0x6002EBF")] [Address(RVA = "0xE809A0", Offset = "0xE7F7A0", VA = "0x180E809A0")] private new void Start() { bool flag = this.CheckResources(); Camera camera = this._camera; int num = 0; if (camera == num) { Camera component = base.GetComponent(); this._camera = component; } bool activeInHierarchy = base.gameObject.activeInHierarchy; this.wasActive = activeInHierarchy; Matrix4x4[] array = new Matrix4x4[2]; this.currentStereoViewProjMat = array; Matrix4x4[] array2 = new Matrix4x4[2]; this.prevStereoViewProjMat = array2; this.CalculateViewProjection(); this.Remember(); this.wasActive = false; } // Token: 0x06002EC0 RID: 11968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC0")] [Address(RVA = "0xE7E970", Offset = "0xE7D770", VA = "0x180E7E970")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC1 RID: 11969 RVA: 0x00063CEC File Offset: 0x00061EEC [Token(Token = "0x6002EC1")] [Address(RVA = "0xE7E7C0", Offset = "0xE7D5C0", VA = "0x180E7E7C0")] private void OnDisable() { Material material = this.motionBlurMaterial; if (0 != material) { UnityEngine.Object.DestroyImmediate(this.motionBlurMaterial); this.motionBlurMaterial = (ulong)0L; } Material material2 = this.dx11MotionBlurMaterial; if (0 != material2) { UnityEngine.Object.DestroyImmediate(this.dx11MotionBlurMaterial); this.dx11MotionBlurMaterial = (ulong)0L; } GameObject gameObject = this.tmpCam; if (0 != gameObject) { UnityEngine.Object.DestroyImmediate(gameObject); } } // Token: 0x06002EC2 RID: 11970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC2")] [Address(RVA = "0xE7E2B0", Offset = "0xE7D0B0", VA = "0x180E7E2B0", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC3 RID: 11971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC3")] [Address(RVA = "0xE7EA40", Offset = "0xE7D840", VA = "0x180E7EA40")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC4 RID: 11972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC4")] [Address(RVA = "0xE80710", Offset = "0xE7F510", VA = "0x180E80710")] private void Remember() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC5 RID: 11973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC5")] [Address(RVA = "0xE7E360", Offset = "0xE7D160", VA = "0x180E7E360")] private Camera GetTmpCam() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC6 RID: 11974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC6")] [Address(RVA = "0xE808F0", Offset = "0xE7F6F0", VA = "0x180E808F0")] private void StartFrame() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC7 RID: 11975 RVA: 0x00063D5C File Offset: 0x00061F5C [Token(Token = "0x6002EC7")] [Address(RVA = "0xE80C20", Offset = "0xE7FA20", VA = "0x180E80C20")] private static int divRoundUp(int x, int d) { int num = d - 1; return num + x; } // Token: 0x06002EC8 RID: 11976 RVA: 0x00063D74 File Offset: 0x00061F74 [Token(Token = "0x6002EC8")] [Address(RVA = "0xE80B30", Offset = "0xE7F930", VA = "0x180E80B30")] public CameraMotionBlur() { Vector3 one = Vector3.one; int num = 0; float z = one.z; this.previewScale.z = z; this.rotationScale = 1f; this.maxVelocity = 8f; this.minVelocity = 0.1f; this.velocityScale = 0.375f; this.softZDistance = 0.005f; this.velocityDownsample = (int)((ulong)1L); int num2 = num; this.excludeLayers = num2; this.jitter = 0.05f; this.showVelocityScale = 1f; float z2 = Vector3.forward.z; this.prevFrameForward.z = z2; float z3 = Vector3.up.z; this.prevFrameUp.z = z3; float z4 = Vector3.zero.z; this.prevFramePos.z = z4; base..ctor(); } // Token: 0x04003817 RID: 14359 [Token(Token = "0x4003817")] private static float MAX_RADIUS; // Token: 0x04003818 RID: 14360 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003818")] public CameraMotionBlur.MotionBlurFilter filterType = (CameraMotionBlur.MotionBlurFilter)((ulong)2L); // Token: 0x04003819 RID: 14361 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003819")] public bool preview; // Token: 0x0400381A RID: 14362 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400381A")] public Vector3 previewScale; // Token: 0x0400381B RID: 14363 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400381B")] public float movementScale; // Token: 0x0400381C RID: 14364 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400381C")] public float rotationScale; // Token: 0x0400381D RID: 14365 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400381D")] public float maxVelocity; // Token: 0x0400381E RID: 14366 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400381E")] public float minVelocity; // Token: 0x0400381F RID: 14367 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400381F")] public float velocityScale; // Token: 0x04003820 RID: 14368 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003820")] public float softZDistance; // Token: 0x04003821 RID: 14369 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003821")] public int velocityDownsample; // Token: 0x04003822 RID: 14370 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003822")] public LayerMask excludeLayers; // Token: 0x04003823 RID: 14371 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003823")] private GameObject tmpCam; // Token: 0x04003824 RID: 14372 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003824")] public Shader shader; // Token: 0x04003825 RID: 14373 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003825")] public Shader dx11MotionBlurShader; // Token: 0x04003826 RID: 14374 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003826")] public Shader replacementClear; // Token: 0x04003827 RID: 14375 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003827")] private Material motionBlurMaterial; // Token: 0x04003828 RID: 14376 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003828")] private Material dx11MotionBlurMaterial; // Token: 0x04003829 RID: 14377 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003829")] public Texture2D noiseTexture; // Token: 0x0400382A RID: 14378 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400382A")] public float jitter; // Token: 0x0400382B RID: 14379 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x400382B")] public bool showVelocity; // Token: 0x0400382C RID: 14380 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400382C")] public float showVelocityScale; // Token: 0x0400382D RID: 14381 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x400382D")] private Matrix4x4 currentViewProjMat; // Token: 0x0400382E RID: 14382 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400382E")] private Matrix4x4[] currentStereoViewProjMat; // Token: 0x0400382F RID: 14383 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400382F")] private Matrix4x4 prevViewProjMat; // Token: 0x04003830 RID: 14384 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4003830")] private Matrix4x4[] prevStereoViewProjMat; // Token: 0x04003831 RID: 14385 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4003831")] private int prevFrameCount; // Token: 0x04003832 RID: 14386 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x4003832")] private bool wasActive; // Token: 0x04003833 RID: 14387 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4003833")] private Vector3 prevFrameForward; // Token: 0x04003834 RID: 14388 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4003834")] private Vector3 prevFrameUp; // Token: 0x04003835 RID: 14389 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4003835")] private Vector3 prevFramePos; // Token: 0x04003836 RID: 14390 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4003836")] private Camera _camera; // Token: 0x020005A5 RID: 1445 [Token(Token = "0x20005A5")] public enum MotionBlurFilter { // Token: 0x04003838 RID: 14392 [Token(Token = "0x4003838")] CameraMotion, // Token: 0x04003839 RID: 14393 [Token(Token = "0x4003839")] LocalBlur, // Token: 0x0400383A RID: 14394 [Token(Token = "0x400383A")] Reconstruction, // Token: 0x0400383B RID: 14395 [Token(Token = "0x400383B")] ReconstructionDX11, // Token: 0x0400383C RID: 14396 [Token(Token = "0x400383C")] ReconstructionDisc } } }