using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005B8 RID: 1464 [Token(Token = "0x20005B8")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Rendering/Global Fog")] [RequireComponent(typeof(Camera))] internal class GlobalFog : PostEffectsBase { // Token: 0x06002F0E RID: 12046 RVA: 0x0006472C File Offset: 0x0006292C [Token(Token = "0x6002F0E")] [Address(RVA = "0x11720D0", Offset = "0x1170ED0", VA = "0x1811720D0", Slot = "4")] public override bool CheckResources() { bool flag = base.CheckSupport(true); Material material = this.fogMaterial; Shader shader = this.fogShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.fogMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F0F RID: 12047 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F0F")] [Address(RVA = "0x1172130", Offset = "0x1170F30", VA = "0x181172130")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F10 RID: 12048 RVA: 0x00064774 File Offset: 0x00062974 [Token(Token = "0x6002F10")] [Address(RVA = "0x1172950", Offset = "0x1171750", VA = "0x181172950")] public GlobalFog() { } // Token: 0x040038E9 RID: 14569 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038E9")] [Tooltip("Apply distance-based fog?")] public bool distanceFog = true; // Token: 0x040038EA RID: 14570 [FieldOffset(Offset = "0x29")] [Token(Token = "0x40038EA")] [Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")] public bool excludeFarPixels; // Token: 0x040038EB RID: 14571 [FieldOffset(Offset = "0x2A")] [Token(Token = "0x40038EB")] [Tooltip("Distance fog is based on radial distance from camera when checked")] public bool useRadialDistance; // Token: 0x040038EC RID: 14572 [FieldOffset(Offset = "0x2B")] [Token(Token = "0x40038EC")] [Tooltip("Apply height-based fog?")] public bool heightFog = true; // Token: 0x040038ED RID: 14573 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038ED")] [Tooltip("Fog top Y coordinate")] public float height = 1f; // Token: 0x040038EE RID: 14574 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038EE")] [Range(0.001f, 10f)] public float heightDensity = 2f; // Token: 0x040038EF RID: 14575 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40038EF")] [Tooltip("Push fog away from the camera by this amount")] public float startDistance; // Token: 0x040038F0 RID: 14576 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40038F0")] public Shader fogShader; // Token: 0x040038F1 RID: 14577 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40038F1")] private Material fogMaterial; } }