using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005B9 RID: 1465 [Token(Token = "0x20005B9")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Grayscale")] public class Grayscale : ImageEffectBase { // Token: 0x06002F11 RID: 12049 RVA: 0x000647AC File Offset: 0x000629AC [Token(Token = "0x6002F11")] [Address(RVA = "0x1173930", Offset = "0x1172730", VA = "0x181173930")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Material material = base.material; Texture texture = this.textureRamp; material.SetTexture("_RampTex", texture); Material material2 = base.material; float num = this.rampOffset; material2.SetFloat("_RampOffset", num); Material material3 = base.material; Graphics.Blit(source, destination, material3); } // Token: 0x06002F12 RID: 12050 RVA: 0x00064804 File Offset: 0x00062A04 [Token(Token = "0x6002F12")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public Grayscale() { } // Token: 0x040038F2 RID: 14578 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038F2")] public Texture textureRamp; // Token: 0x040038F3 RID: 14579 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038F3")] [Range(-1f, 1f)] public float rampOffset; } }