using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200059B RID: 1435 [Token(Token = "0x200059B")] public enum HDRBloomMode { // Token: 0x040037D4 RID: 14292 [Token(Token = "0x40037D4")] Auto, // Token: 0x040037D5 RID: 14293 [Token(Token = "0x40037D5")] On, // Token: 0x040037D6 RID: 14294 [Token(Token = "0x40037D6")] Off } }