using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005BA RID: 1466 [Token(Token = "0x20005BA")] [RequireComponent(typeof(Camera))] [AddComponentMenu("")] public class ImageEffectBase : MonoBehaviour { // Token: 0x06002F13 RID: 12051 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F13")] [Address(RVA = "0x10D2880", Offset = "0x10D1680", VA = "0x1810D2880", Slot = "4")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000386 RID: 902 // (get) Token: 0x06002F14 RID: 12052 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000386")] protected Material material { [Token(Token = "0x6002F14")] [Address(RVA = "0x10D2920", Offset = "0x10D1720", VA = "0x1810D2920")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002F15 RID: 12053 RVA: 0x00064818 File Offset: 0x00062A18 [Token(Token = "0x6002F15")] [Address(RVA = "0x10D27F0", Offset = "0x10D15F0", VA = "0x1810D27F0", Slot = "5")] protected virtual void OnDisable() { if (this.m_Material) { UnityEngine.Object.DestroyImmediate(this.m_Material); } } // Token: 0x06002F16 RID: 12054 RVA: 0x00064840 File Offset: 0x00062A40 [Token(Token = "0x6002F16")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ImageEffectBase() { } // Token: 0x040038F4 RID: 14580 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40038F4")] public Shader shader; // Token: 0x040038F5 RID: 14581 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40038F5")] private Material m_Material; } }