using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005BB RID: 1467 [Token(Token = "0x20005BB")] [AddComponentMenu("")] public class ImageEffects { // Token: 0x06002F17 RID: 12055 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F17")] [Address(RVA = "0x10D2AE0", Offset = "0x10D18E0", VA = "0x1810D2AE0")] public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F18 RID: 12056 RVA: 0x00064854 File Offset: 0x00062A54 [Token(Token = "0x6002F18")] [Address(RVA = "0x10D2A70", Offset = "0x10D1870", VA = "0x1810D2A70")] [Obsolete] public static void Blit(RenderTexture source, RenderTexture dest) { Graphics.Blit(source, dest); } // Token: 0x06002F19 RID: 12057 RVA: 0x00064868 File Offset: 0x00062A68 [Token(Token = "0x6002F19")] [Address(RVA = "0x10D29F0", Offset = "0x10D17F0", VA = "0x1810D29F0")] [Obsolete] public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest) { Graphics.Blit(source, dest, material); } // Token: 0x06002F1A RID: 12058 RVA: 0x00064880 File Offset: 0x00062A80 [Token(Token = "0x6002F1A")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public ImageEffects() { } } }