using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005BC RID: 1468 [Token(Token = "0x20005BC")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")] public class MotionBlur : ImageEffectBase { // Token: 0x06002F1B RID: 12059 RVA: 0x00064894 File Offset: 0x00062A94 [Token(Token = "0x6002F1B")] [Address(RVA = "0xBC90B0", Offset = "0xBC7EB0", VA = "0x180BC90B0", Slot = "4")] protected override void Start() { base.Start(); } // Token: 0x06002F1C RID: 12060 RVA: 0x000648A8 File Offset: 0x00062AA8 [Token(Token = "0x6002F1C")] [Address(RVA = "0xBC8C90", Offset = "0xBC7A90", VA = "0x180BC8C90", Slot = "5")] protected override void OnDisable() { base.OnDisable(); UnityEngine.Object.DestroyImmediate(this.accumTexture); } // Token: 0x06002F1D RID: 12061 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F1D")] [Address(RVA = "0xBC8CF0", Offset = "0xBC7AF0", VA = "0x180BC8CF0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F1E RID: 12062 RVA: 0x000648C8 File Offset: 0x00062AC8 [Token(Token = "0x6002F1E")] [Address(RVA = "0xBC90C0", Offset = "0xBC7EC0", VA = "0x180BC90C0")] public MotionBlur() { } // Token: 0x040038F6 RID: 14582 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038F6")] [Range(0f, 0.92f)] public float blurAmount = 0.8f; // Token: 0x040038F7 RID: 14583 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038F7")] public bool extraBlur; // Token: 0x040038F8 RID: 14584 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038F8")] private RenderTexture accumTexture; } }