using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005BD RID: 1469 [Token(Token = "0x20005BD")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")] public class NoiseAndGrain : PostEffectsBase { // Token: 0x06002F1F RID: 12063 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F1F")] [Address(RVA = "0xED1750", Offset = "0xED0550", VA = "0x180ED1750", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F20 RID: 12064 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F20")] [Address(RVA = "0xED1BE0", Offset = "0xED09E0", VA = "0x180ED1BE0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F21 RID: 12065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F21")] [Address(RVA = "0xED17F0", Offset = "0xED05F0", VA = "0x180ED17F0")] private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F22 RID: 12066 RVA: 0x000648E8 File Offset: 0x00062AE8 [Token(Token = "0x6002F22")] [Address(RVA = "0xED2570", Offset = "0xED1370", VA = "0x180ED2570")] public NoiseAndGrain() { ulong num; this.intensities.z = (float)num; ulong num2; this.tiling.z = (float)num2; this.intensityMultiplier = 0.25f; this.generalIntensity = 0.5f; this.blackIntensity = 1f; this.whiteIntensity = 1f; this.midGrey = 0.2f; this.monochromeTiling = 64f; this.filterMode = (FilterMode)((ulong)1L); base..ctor(); } // Token: 0x040038F9 RID: 14585 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038F9")] public float intensityMultiplier; // Token: 0x040038FA RID: 14586 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038FA")] public float generalIntensity; // Token: 0x040038FB RID: 14587 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038FB")] public float blackIntensity; // Token: 0x040038FC RID: 14588 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40038FC")] public float whiteIntensity; // Token: 0x040038FD RID: 14589 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40038FD")] public float midGrey; // Token: 0x040038FE RID: 14590 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40038FE")] public bool dx11Grain; // Token: 0x040038FF RID: 14591 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40038FF")] public float softness; // Token: 0x04003900 RID: 14592 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003900")] public bool monochrome; // Token: 0x04003901 RID: 14593 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003901")] public Vector3 intensities; // Token: 0x04003902 RID: 14594 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003902")] public Vector3 tiling; // Token: 0x04003903 RID: 14595 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003903")] public float monochromeTiling; // Token: 0x04003904 RID: 14596 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003904")] public FilterMode filterMode; // Token: 0x04003905 RID: 14597 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003905")] public Texture2D noiseTexture; // Token: 0x04003906 RID: 14598 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003906")] public Shader noiseShader; // Token: 0x04003907 RID: 14599 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003907")] private Material noiseMaterial; // Token: 0x04003908 RID: 14600 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003908")] public Shader dx11NoiseShader; // Token: 0x04003909 RID: 14601 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003909")] private Material dx11NoiseMaterial; // Token: 0x0400390A RID: 14602 [Token(Token = "0x400390A")] private static float TILE_AMOUNT; } }