using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005BE RID: 1470 [Token(Token = "0x20005BE")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Noise/Noise and Scratches")] public class NoiseAndScratches : MonoBehaviour { // Token: 0x06002F24 RID: 12068 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F24")] [Address(RVA = "0xED2E00", Offset = "0xED1C00", VA = "0x180ED2E00")] protected void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000387 RID: 903 // (get) Token: 0x06002F25 RID: 12069 RVA: 0x00064970 File Offset: 0x00062B70 [Token(Token = "0x17000387")] protected Material material { [Token(Token = "0x6002F25")] [Address(RVA = "0xED2F80", Offset = "0xED1D80", VA = "0x180ED2F80")] get { Material materialRGB = this.m_MaterialRGB; int num = 0; if (materialRGB == num) { Material material = new Material(this.shaderRGB); this.m_MaterialRGB = material; this.m_MaterialRGB.hideFlags = HideFlags.HideAndDontSave; } Material materialYUV = this.m_MaterialYUV; int num2 = 0; if (materialYUV == num2) { if (this.rgbFallback) { goto IL_85; } Material material2 = new Material(this.shaderYUV); this.m_MaterialYUV = material2; this.m_MaterialYUV.hideFlags = HideFlags.HideAndDontSave; } if (this.rgbFallback || !this.monochrome) { } IL_85: return this.m_MaterialRGB; } } // Token: 0x06002F26 RID: 12070 RVA: 0x00064A10 File Offset: 0x00062C10 [Token(Token = "0x6002F26")] [Address(RVA = "0xED2600", Offset = "0xED1400", VA = "0x180ED2600")] protected void OnDisable() { if (this.m_MaterialRGB) { UnityEngine.Object.DestroyImmediate(this.m_MaterialRGB); } if (this.m_MaterialYUV) { UnityEngine.Object.DestroyImmediate(this.m_MaterialYUV); } } // Token: 0x06002F27 RID: 12071 RVA: 0x00064A50 File Offset: 0x00062C50 [Token(Token = "0x6002F27")] [Address(RVA = "0xED2D20", Offset = "0xED1B20", VA = "0x180ED2D20")] private void SanitizeParameters() { float num = this.grainIntensityMin; int num2 = 0; float num3 = Mathf.Clamp(num, (float)num2, 5f); this.grainIntensityMin = num3; float num4 = this.grainIntensityMax; int num5 = 0; float num6 = Mathf.Clamp(num4, (float)num5, 5f); this.grainIntensityMax = num6; float num7 = this.scratchIntensityMin; int num8 = 0; float num9 = Mathf.Clamp(num7, (float)num8, 5f); this.scratchIntensityMin = num9; float num10 = this.scratchIntensityMax; int num11 = 0; float num12 = Mathf.Clamp(num10, (float)num11, 5f); this.scratchIntensityMax = num12; float num13 = Mathf.Clamp(this.scratchFPS, 1f, 30f); this.scratchFPS = num13; float num14 = this.scratchJitter; int num15 = 0; float num16 = Mathf.Clamp(num14, (float)num15, 1f); this.scratchJitter = num16; float num17 = Mathf.Clamp(this.grainSize, 0.1f, 50f); this.grainSize = num17; } // Token: 0x06002F28 RID: 12072 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F28")] [Address(RVA = "0xED26F0", Offset = "0xED14F0", VA = "0x180ED26F0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F29 RID: 12073 RVA: 0x00064B44 File Offset: 0x00062D44 [Token(Token = "0x6002F29")] [Address(RVA = "0xED2F40", Offset = "0xED1D40", VA = "0x180ED2F40")] public NoiseAndScratches() { } // Token: 0x0400390B RID: 14603 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400390B")] public bool monochrome = true; // Token: 0x0400390C RID: 14604 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400390C")] private bool rgbFallback; // Token: 0x0400390D RID: 14605 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400390D")] [Range(0f, 5f)] public float grainIntensityMin = 0.1f; // Token: 0x0400390E RID: 14606 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400390E")] [Range(0f, 5f)] public float grainIntensityMax = 0.2f; // Token: 0x0400390F RID: 14607 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400390F")] [Range(0.1f, 50f)] public float grainSize = 2f; // Token: 0x04003910 RID: 14608 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003910")] [Range(0f, 5f)] public float scratchIntensityMin = 0.05f; // Token: 0x04003911 RID: 14609 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003911")] [Range(0f, 5f)] public float scratchIntensityMax = 0.25f; // Token: 0x04003912 RID: 14610 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003912")] [Range(1f, 30f)] public float scratchFPS = 10f; // Token: 0x04003913 RID: 14611 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003913")] [Range(0f, 1f)] public float scratchJitter = 0.01f; // Token: 0x04003914 RID: 14612 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003914")] public Texture grainTexture; // Token: 0x04003915 RID: 14613 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003915")] public Texture scratchTexture; // Token: 0x04003916 RID: 14614 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003916")] public Shader shaderRGB; // Token: 0x04003917 RID: 14615 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003917")] public Shader shaderYUV; // Token: 0x04003918 RID: 14616 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003918")] private Material m_MaterialRGB; // Token: 0x04003919 RID: 14617 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003919")] private Material m_MaterialYUV; // Token: 0x0400391A RID: 14618 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400391A")] private float scratchTimeLeft; // Token: 0x0400391B RID: 14619 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400391B")] private float scratchX; // Token: 0x0400391C RID: 14620 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400391C")] private float scratchY; } }