using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C0 RID: 1472 [Token(Token = "0x20005C0")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] internal class PostEffectsHelper : MonoBehaviour { // Token: 0x06002F3A RID: 12090 RVA: 0x00064C80 File Offset: 0x00062E80 [Token(Token = "0x6002F3A")] [Address(RVA = "0xBDDF50", Offset = "0xBDCD50", VA = "0x180BDDF50")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Debug.Log("OnRenderImage in Helper called ..."); } // Token: 0x06002F3B RID: 12091 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F3B")] [Address(RVA = "0xBDDAC0", Offset = "0xBDC8C0", VA = "0x180BDDAC0")] private static void DrawLowLevelPlaneAlignedWithCamera(float dist, RenderTexture source, RenderTexture dest, Material material, Camera cameraForProjectionMatrix) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F3C RID: 12092 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F3C")] [Address(RVA = "0xBDD720", Offset = "0xBDC520", VA = "0x180BDD720")] private static void DrawBorder(RenderTexture dest, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F3D RID: 12093 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F3D")] [Address(RVA = "0xBDDD80", Offset = "0xBDCB80", VA = "0x180BDDD80")] private static void DrawLowLevelQuad(float x1, float x2, float y1, float y2, RenderTexture source, RenderTexture dest, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F3E RID: 12094 RVA: 0x00064C98 File Offset: 0x00062E98 [Token(Token = "0x6002F3E")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public PostEffectsHelper() { } } }