using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C2 RID: 1474 [Token(Token = "0x20005C2")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Other/Screen Overlay")] public class ScreenOverlay : PostEffectsBase { // Token: 0x06002F45 RID: 12101 RVA: 0x00064CC0 File Offset: 0x00062EC0 [Token(Token = "0x6002F45")] [Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.overlayMaterial; Shader shader = this.overlayShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.overlayMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F46 RID: 12102 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F46")] [Address(RVA = "0x4397D0", Offset = "0x4385D0", VA = "0x1804397D0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F47 RID: 12103 RVA: 0x00064D0C File Offset: 0x00062F0C [Token(Token = "0x6002F47")] [Address(RVA = "0x439980", Offset = "0x438780", VA = "0x180439980")] public ScreenOverlay() { } // Token: 0x04003923 RID: 14627 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003923")] public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L); // Token: 0x04003924 RID: 14628 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003924")] public float intensity = 1f; // Token: 0x04003925 RID: 14629 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003925")] public Texture2D texture; // Token: 0x04003926 RID: 14630 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003926")] public Shader overlayShader; // Token: 0x04003927 RID: 14631 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003927")] private Material overlayMaterial; // Token: 0x020005C3 RID: 1475 [Token(Token = "0x20005C3")] public enum OverlayBlendMode { // Token: 0x04003929 RID: 14633 [Token(Token = "0x4003929")] Additive, // Token: 0x0400392A RID: 14634 [Token(Token = "0x400392A")] ScreenBlend, // Token: 0x0400392B RID: 14635 [Token(Token = "0x400392B")] Multiply, // Token: 0x0400392C RID: 14636 [Token(Token = "0x400392C")] Overlay, // Token: 0x0400392D RID: 14637 [Token(Token = "0x400392D")] AlphaBlend } } }