using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C4 RID: 1476 [Token(Token = "0x20005C4")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")] internal class ScreenSpaceAmbientObscurance : PostEffectsBase { // Token: 0x06002F48 RID: 12104 RVA: 0x00064D34 File Offset: 0x00062F34 [Token(Token = "0x6002F48")] [Address(RVA = "0x43A430", Offset = "0x439230", VA = "0x18043A430", Slot = "4")] public override bool CheckResources() { bool flag = base.CheckSupport(true); Material material = this.aoMaterial; Shader shader = this.aoShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.aoMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F49 RID: 12105 RVA: 0x00064D7C File Offset: 0x00062F7C [Token(Token = "0x6002F49")] [Address(RVA = "0x43A490", Offset = "0x439290", VA = "0x18043A490")] private void OnDisable() { /* An exception occurred when decompiling this method (06002F49) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_19:; stfld:Material(ScreenSpaceAmbientObscurance::aoMaterial, ldloc:ScreenSpaceAmbientObscurance(this), conv.u8:uint64[exp:Material](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002F4A RID: 12106 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F4A")] [Address(RVA = "0x43A540", Offset = "0x439340", VA = "0x18043A540")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F4B RID: 12107 RVA: 0x00064DAC File Offset: 0x00062FAC [Token(Token = "0x6002F4B")] [Address(RVA = "0x43AEF0", Offset = "0x439CF0", VA = "0x18043AEF0")] public ScreenSpaceAmbientObscurance() { } // Token: 0x0400392E RID: 14638 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400392E")] [Range(0f, 3f)] public float intensity = 0.5f; // Token: 0x0400392F RID: 14639 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400392F")] [Range(0.1f, 3f)] public float radius = 0.2f; // Token: 0x04003930 RID: 14640 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003930")] [Range(0f, 3f)] public int blurIterations = (int)((ulong)1L); // Token: 0x04003931 RID: 14641 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003931")] [Range(0f, 5f)] public float blurFilterDistance = 1.25f; // Token: 0x04003932 RID: 14642 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003932")] [Range(0f, 1f)] public int downsample; // Token: 0x04003933 RID: 14643 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003933")] public Texture2D rand; // Token: 0x04003934 RID: 14644 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003934")] public Shader aoShader; // Token: 0x04003935 RID: 14645 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003935")] private Material aoMaterial; } }