using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C5 RID: 1477 [Token(Token = "0x20005C5")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Occlusion")] public class ScreenSpaceAmbientOcclusion : MonoBehaviour { // Token: 0x06002F4C RID: 12108 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F4C")] [Address(RVA = "0x43AF20", Offset = "0x439D20", VA = "0x18043AF20")] private static Material CreateMaterial(Shader shader) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F4D RID: 12109 RVA: 0x00064DEC File Offset: 0x00062FEC [Token(Token = "0x6002F4D")] [Address(RVA = "0x43B140", Offset = "0x439F40", VA = "0x18043B140")] private static void DestroyMaterial(Material mat) { if (mat) { UnityEngine.Object.DestroyImmediate(mat); return; } } // Token: 0x06002F4E RID: 12110 RVA: 0x00064E0C File Offset: 0x0006300C [Token(Token = "0x6002F4E")] [Address(RVA = "0x43B1D0", Offset = "0x439FD0", VA = "0x18043B1D0")] private void OnDisable() { Material ssaomaterial = this.m_SSAOMaterial; if (ssaomaterial) { UnityEngine.Object.DestroyImmediate(ssaomaterial); return; } } // Token: 0x06002F4F RID: 12111 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F4F")] [Address(RVA = "0x43BA70", Offset = "0x43A870", VA = "0x18043BA70")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F50 RID: 12112 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F50")] [Address(RVA = "0x43B260", Offset = "0x43A060", VA = "0x18043B260")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F51 RID: 12113 RVA: 0x00064E30 File Offset: 0x00063030 [Token(Token = "0x6002F51")] [Address(RVA = "0x43AFD0", Offset = "0x439DD0", VA = "0x18043AFD0")] private void CreateMaterials() { if (!this.m_SSAOMaterial && this.m_SSAOShader.isSupported) { Shader ssaoshader = this.m_SSAOShader; if (ssaoshader) { new Material(ssaoshader).hideFlags = HideFlags.HideAndDontSave; } int num = 0; this.m_SSAOMaterial = num; Material ssaomaterial = this.m_SSAOMaterial; Texture2D randomTexture = this.m_RandomTexture; ssaomaterial.SetTexture("_RandomTexture", randomTexture); } } // Token: 0x06002F52 RID: 12114 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F52")] [Address(RVA = "0x43B2D0", Offset = "0x43A0D0", VA = "0x18043B2D0")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F53 RID: 12115 RVA: 0x00064EA0 File Offset: 0x000630A0 [Token(Token = "0x6002F53")] [Address(RVA = "0x43BB30", Offset = "0x43A930", VA = "0x18043BB30")] public ScreenSpaceAmbientOcclusion() { } // Token: 0x04003936 RID: 14646 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003936")] [Range(0.05f, 1f)] public float m_Radius = 0.4f; // Token: 0x04003937 RID: 14647 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003937")] public ScreenSpaceAmbientOcclusion.SSAOSamples m_SampleCount = (ScreenSpaceAmbientOcclusion.SSAOSamples)((ulong)1L); // Token: 0x04003938 RID: 14648 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003938")] [Range(0.5f, 4f)] public float m_OcclusionIntensity = 1.5f; // Token: 0x04003939 RID: 14649 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003939")] [Range(0f, 4f)] public int m_Blur = (int)((ulong)2L); // Token: 0x0400393A RID: 14650 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400393A")] [Range(1f, 6f)] public int m_Downsampling = (int)((ulong)2L); // Token: 0x0400393B RID: 14651 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400393B")] [Attribute(Name = "RangeAttribute", RVA = "0xE0890", Offset = "0xDFC90")] public float m_OcclusionAttenuation = 1f; // Token: 0x0400393C RID: 14652 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400393C")] [Range(1E-05f, 0.5f)] public float m_MinZ = 0.01f; // Token: 0x0400393D RID: 14653 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400393D")] public Shader m_SSAOShader; // Token: 0x0400393E RID: 14654 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400393E")] private Material m_SSAOMaterial; // Token: 0x0400393F RID: 14655 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400393F")] public Texture2D m_RandomTexture; // Token: 0x04003940 RID: 14656 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003940")] private bool m_Supported; // Token: 0x020005C6 RID: 1478 [Token(Token = "0x20005C6")] public enum SSAOSamples { // Token: 0x04003942 RID: 14658 [Token(Token = "0x4003942")] Low, // Token: 0x04003943 RID: 14659 [Token(Token = "0x4003943")] Medium, // Token: 0x04003944 RID: 14660 [Token(Token = "0x4003944")] High } } }