using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C7 RID: 1479 [Token(Token = "0x20005C7")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] public class SepiaTone : ImageEffectBase { // Token: 0x06002F54 RID: 12116 RVA: 0x00064EFC File Offset: 0x000630FC [Token(Token = "0x6002F54")] [Address(RVA = "0x11F0C40", Offset = "0x11EFA40", VA = "0x1811F0C40")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Material material = base.material; Graphics.Blit(source, destination, material); } // Token: 0x06002F55 RID: 12117 RVA: 0x00064F18 File Offset: 0x00063118 [Token(Token = "0x6002F55")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public SepiaTone() { } } }