using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005CB RID: 1483 [Token(Token = "0x20005CB")] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")] internal class TiltShift : PostEffectsBase { // Token: 0x06002F59 RID: 12121 RVA: 0x00064FA4 File Offset: 0x000631A4 [Token(Token = "0x6002F59")] [Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.tiltShiftMaterial; Shader shader = this.tiltShiftShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.tiltShiftMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F5A RID: 12122 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F5A")] [Address(RVA = "0x1300C90", Offset = "0x12FFA90", VA = "0x181300C90")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F5B RID: 12123 RVA: 0x00064FF0 File Offset: 0x000631F0 [Token(Token = "0x6002F5B")] [Address(RVA = "0x1300F70", Offset = "0x12FFD70", VA = "0x181300F70")] public TiltShift() { } // Token: 0x0400395A RID: 14682 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400395A")] public TiltShift.TiltShiftMode mode; // Token: 0x0400395B RID: 14683 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400395B")] public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L); // Token: 0x0400395C RID: 14684 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400395C")] [Range(0f, 15f)] public float blurArea = 1f; // Token: 0x0400395D RID: 14685 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400395D")] [Range(0f, 25f)] public float maxBlurSize = 5f; // Token: 0x0400395E RID: 14686 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400395E")] [Range(0f, 1f)] public int downsample; // Token: 0x0400395F RID: 14687 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400395F")] public Shader tiltShiftShader; // Token: 0x04003960 RID: 14688 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003960")] private Material tiltShiftMaterial; // Token: 0x020005CC RID: 1484 [Token(Token = "0x20005CC")] public enum TiltShiftMode { // Token: 0x04003962 RID: 14690 [Token(Token = "0x4003962")] TiltShiftMode, // Token: 0x04003963 RID: 14691 [Token(Token = "0x4003963")] IrisMode } // Token: 0x020005CD RID: 1485 [Token(Token = "0x20005CD")] public enum TiltShiftQuality { // Token: 0x04003965 RID: 14693 [Token(Token = "0x4003965")] Preview, // Token: 0x04003966 RID: 14694 [Token(Token = "0x4003966")] Low, // Token: 0x04003967 RID: 14695 [Token(Token = "0x4003967")] Normal, // Token: 0x04003968 RID: 14696 [Token(Token = "0x4003968")] High } } }