using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005D2 RID: 1490 [Token(Token = "0x20005D2")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Twirl")] public class Twirl : ImageEffectBase { // Token: 0x06002F68 RID: 12136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F68")] [Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F69 RID: 12137 RVA: 0x00065108 File Offset: 0x00063308 [Token(Token = "0x6002F69")] [Address(RVA = "0x75A750", Offset = "0x759550", VA = "0x18075A750")] public Twirl() { this.radius.y = 0.3f; this.angle = 50f; this.center = (ulong)1056964608L; this.center.y = 0.5f; base..ctor(); } // Token: 0x04003988 RID: 14728 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003988")] public Vector2 radius = (ulong)1050253722L; // Token: 0x04003989 RID: 14729 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003989")] [Range(0f, 360f)] public float angle; // Token: 0x0400398A RID: 14730 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400398A")] public Vector2 center; } }