using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005D3 RID: 1491 [Token(Token = "0x20005D3")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")] [RequireComponent(typeof(Camera))] public class VignetteAndChromaticAberration : PostEffectsBase { // Token: 0x06002F6A RID: 12138 RVA: 0x00065160 File Offset: 0x00063360 [Token(Token = "0x6002F6A")] [Address(RVA = "0x9370B0", Offset = "0x935EB0", VA = "0x1809370B0", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material vignetteMaterial = this.m_VignetteMaterial; Shader shader = this.vignetteShader; Material material = base.CheckShaderAndCreateMaterial(shader, vignetteMaterial); this.m_VignetteMaterial = material; Material separableBlurMaterial = this.m_SeparableBlurMaterial; Shader shader2 = this.separableBlurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader2, separableBlurMaterial); this.m_SeparableBlurMaterial = material2; Material chromAberrationMaterial = this.m_ChromAberrationMaterial; Shader shader3 = this.chromAberrationShader; Material material3 = base.CheckShaderAndCreateMaterial(shader3, chromAberrationMaterial); this.m_ChromAberrationMaterial = material3; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F6B RID: 12139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F6B")] [Address(RVA = "0x937160", Offset = "0x935F60", VA = "0x180937160")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F6C RID: 12140 RVA: 0x000651F4 File Offset: 0x000633F4 [Token(Token = "0x6002F6C")] [Address(RVA = "0x937800", Offset = "0x936600", VA = "0x180937800")] public VignetteAndChromaticAberration() { } // Token: 0x0400398B RID: 14731 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400398B")] public VignetteAndChromaticAberration.AberrationMode mode; // Token: 0x0400398C RID: 14732 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400398C")] public float intensity = 0.036f; // Token: 0x0400398D RID: 14733 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400398D")] public float chromaticAberration = 0.2f; // Token: 0x0400398E RID: 14734 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400398E")] public float axialAberration = 0.5f; // Token: 0x0400398F RID: 14735 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400398F")] public float blur; // Token: 0x04003990 RID: 14736 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003990")] public float blurSpread = 0.75f; // Token: 0x04003991 RID: 14737 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003991")] public float luminanceDependency = 0.25f; // Token: 0x04003992 RID: 14738 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003992")] public float blurDistance = 2.5f; // Token: 0x04003993 RID: 14739 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003993")] public Shader vignetteShader; // Token: 0x04003994 RID: 14740 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003994")] public Shader separableBlurShader; // Token: 0x04003995 RID: 14741 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003995")] public Shader chromAberrationShader; // Token: 0x04003996 RID: 14742 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003996")] private Material m_VignetteMaterial; // Token: 0x04003997 RID: 14743 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003997")] private Material m_SeparableBlurMaterial; // Token: 0x04003998 RID: 14744 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003998")] private Material m_ChromAberrationMaterial; // Token: 0x020005D4 RID: 1492 [Token(Token = "0x20005D4")] public enum AberrationMode { // Token: 0x0400399A RID: 14746 [Token(Token = "0x400399A")] Simple, // Token: 0x0400399B RID: 14747 [Token(Token = "0x400399B")] Advanced } } }