using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005D5 RID: 1493 [Token(Token = "0x20005D5")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Vortex")] public class Vortex : ImageEffectBase { // Token: 0x06002F6D RID: 12141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F6D")] [Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F6E RID: 12142 RVA: 0x0006524C File Offset: 0x0006344C [Token(Token = "0x6002F6E")] [Address(RVA = "0x93FB40", Offset = "0x93E940", VA = "0x18093FB40")] public Vortex() { this.radius.y = 0.4f; this.angle = 50f; this.center = (ulong)1056964608L; this.center.y = 0.5f; base..ctor(); } // Token: 0x0400399C RID: 14748 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400399C")] public Vector2 radius = (ulong)1053609165L; // Token: 0x0400399D RID: 14749 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400399D")] public float angle; // Token: 0x0400399E RID: 14750 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400399E")] public Vector2 center; } }