using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] public class VoiceBoss02 : MonoBehaviour { // Token: 0x060000F3 RID: 243 RVA: 0x00004DE8 File Offset: 0x00002FE8 [Token(Token = "0x60000F3")] [Address(RVA = "0x938EF0", Offset = "0x937CF0", VA = "0x180938EF0")] public void InitData() { /* An exception occurred when decompiling this method (060000F3) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss02::InitData() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:GameObject(var_0_06, ldfld:GameObject(VoiceBoss02::SE_AttackFour, ldloc:VoiceBoss02(this))); stloc:Transform(var_1_0D, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_2_15, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_0_06), ldloc:Transform(var_1_0D))); stfld:SoundEffect(VoiceBoss02::g_SEAttackFour, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_2_15)); stloc:GameObject(var_3_23, ldfld:GameObject(VoiceBoss02::SE_AttackHammer, ldloc:VoiceBoss02(this))); stloc:Transform(var_4_2A, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_5_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_3_23), ldloc:Transform(var_4_2A))); stfld:SoundEffect(VoiceBoss02::g_SEAttackHammer, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_5_34)); stloc:GameObject(var_6_44, ldfld:GameObject(VoiceBoss02::SE_AttackJump, ldloc:VoiceBoss02(this))); stloc:Transform(var_7_4C, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_8_57, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_6_44), ldloc:Transform(var_7_4C))); stfld:SoundEffect(VoiceBoss02::g_SEAttackJump, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_8_57)); stloc:GameObject(var_9_67, ldfld:GameObject(VoiceBoss02::SE_AttackUp, ldloc:VoiceBoss02(this))); stloc:Transform(var_10_6F, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_11_7A, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_9_67), ldloc:Transform(var_10_6F))); stfld:SoundEffect(VoiceBoss02::g_SEAttackUp, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_11_7A)); stloc:GameObject(var_12_8A, ldfld:GameObject(VoiceBoss02::SE_AttackRotate, ldloc:VoiceBoss02(this))); stloc:Transform(var_13_92, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_14_9D, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_12_8A), ldloc:Transform(var_13_92))); stfld:SoundEffect(VoiceBoss02::g_SEAttackRotate, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_14_9D)); stloc:GameObject(var_15_AD, ldfld:GameObject(VoiceBoss02::SE_AttackCharge, ldloc:VoiceBoss02(this))); stloc:Transform(var_16_B5, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_17_C0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_15_AD), ldloc:Transform(var_16_B5))); stfld:SoundEffect(VoiceBoss02::g_SEAttackCharge, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_17_C0)); stloc:GameObject(var_18_D0, ldfld:GameObject(VoiceBoss02::SE_Damage, ldloc:VoiceBoss02(this))); stloc:Transform(var_19_D8, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_20_E3, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_18_D0), ldloc:Transform(var_19_D8))); stfld:SoundEffect(VoiceBoss02::g_SEDamage, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_20_E3)); stloc:GameObject(var_21_F3, ldfld:GameObject(VoiceBoss02::SE_DamageFly, ldloc:VoiceBoss02(this))); stloc:Transform(var_22_FB, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_23_106, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_21_F3), ldloc:Transform(var_22_FB))); stfld:SoundEffect(VoiceBoss02::g_SEDamageFly, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_23_106)); stloc:GameObject(var_24_116, ldfld:GameObject(VoiceBoss02::SE_Death, ldloc:VoiceBoss02(this))); stloc:Transform(var_25_11E, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_26_129, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_24_116), ldloc:Transform(var_25_11E))); stfld:SoundEffect(VoiceBoss02::g_SEDeath, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_26_129)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060000F4 RID: 244 RVA: 0x00004F28 File Offset: 0x00003128 [Token(Token = "0x60000F4")] [Address(RVA = "0x939120", Offset = "0x937F20", VA = "0x180939120")] public void PlayVoiceAttackFour(int i) { if (i == 0) { this.g_SEAttackFour.Play(4, 1f, 1f); return; } if (i == 1) { this.g_SEAttackFour.Play(5, 1f, 1f); return; } if (i != 2) { if (i == 3) { this.g_SEAttackFour.Play(7, 1f, 1f); } return; } this.g_SEAttackFour.Play(6, 1f, 1f); } // Token: 0x060000F5 RID: 245 RVA: 0x00004FA8 File Offset: 0x000031A8 [Token(Token = "0x60000F5")] [Address(RVA = "0x939120", Offset = "0x937F20", VA = "0x180939120")] public void PlayVoiceAttackFourPlus(int i) { if (i == 0) { this.g_SEAttackFour.Play(4, 1f, 1f); return; } if (i == 1) { this.g_SEAttackFour.Play(5, 1f, 1f); return; } if (i != 2) { if (i == 3) { this.g_SEAttackFour.Play(7, 1f, 1f); } return; } this.g_SEAttackFour.Play(6, 1f, 1f); } // Token: 0x060000F6 RID: 246 RVA: 0x00005028 File Offset: 0x00003228 [Token(Token = "0x60000F6")] [Address(RVA = "0x939200", Offset = "0x938000", VA = "0x180939200")] public void PlayVoiceAttackHammer() { this.g_SEAttackHammer.PlayRandom(1f, 1f); } // Token: 0x060000F7 RID: 247 RVA: 0x00005050 File Offset: 0x00003250 [Token(Token = "0x60000F7")] [Address(RVA = "0x939470", Offset = "0x938270", VA = "0x180939470")] public void PlayVoidAttackJump() { this.g_SEAttackJump.PlayRandom(1f, 1f); } // Token: 0x060000F8 RID: 248 RVA: 0x00005078 File Offset: 0x00003278 [Token(Token = "0x60000F8")] [Address(RVA = "0x9392B0", Offset = "0x9380B0", VA = "0x1809392B0")] public void PlayVoiceAttackUp() { this.g_SEAttackUp.PlayRandom(1f, 1f); } // Token: 0x060000F9 RID: 249 RVA: 0x000050A0 File Offset: 0x000032A0 [Token(Token = "0x60000F9")] [Address(RVA = "0x939230", Offset = "0x938030", VA = "0x180939230")] public void PlayVoiceAttackRotate01() { SoundEffect soundEffect = this.g_SEAttackRotate; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060000FA RID: 250 RVA: 0x000050D0 File Offset: 0x000032D0 [Token(Token = "0x60000FA")] [Address(RVA = "0x939270", Offset = "0x938070", VA = "0x180939270")] public void PlayVoiceAttackRotate02() { this.g_SEAttackRotate.Play(1, 1f, 1f); } // Token: 0x060000FB RID: 251 RVA: 0x000050FC File Offset: 0x000032FC [Token(Token = "0x60000FB")] [Address(RVA = "0x9390A0", Offset = "0x937EA0", VA = "0x1809390A0")] public void PlayVoiceAttackCharge01() { SoundEffect soundEffect = this.g_SEAttackCharge; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060000FC RID: 252 RVA: 0x0000512C File Offset: 0x0000332C [Token(Token = "0x60000FC")] [Address(RVA = "0x9390E0", Offset = "0x937EE0", VA = "0x1809390E0")] public void PlayVoiceAttackCharge02() { this.g_SEAttackCharge.Play(1, 1f, 1f); } // Token: 0x060000FD RID: 253 RVA: 0x00005158 File Offset: 0x00003358 [Token(Token = "0x60000FD")] [Address(RVA = "0x939310", Offset = "0x938110", VA = "0x180939310")] public void PlayVoiceDamage() { this.g_SEDamage.PlayRandom(1f, 1f); } // Token: 0x060000FE RID: 254 RVA: 0x00005180 File Offset: 0x00003380 [Token(Token = "0x60000FE")] [Address(RVA = "0x9392E0", Offset = "0x9380E0", VA = "0x1809392E0")] public void PlayVoiceDamageFly() { this.g_SEDamageFly.PlayRandom(1f, 1f); } // Token: 0x060000FF RID: 255 RVA: 0x000051A8 File Offset: 0x000033A8 [Token(Token = "0x60000FF")] [Address(RVA = "0x939340", Offset = "0x938140", VA = "0x180939340")] public void PlayVoiceDeath(int i) { this.g_SEDeath.Play(i, 1f, 1f); } // Token: 0x06000100 RID: 256 RVA: 0x000051D4 File Offset: 0x000033D4 [Token(Token = "0x6000100")] [Address(RVA = "0x939380", Offset = "0x938180", VA = "0x180939380")] public void PlayVoiceDodge() { int num = UnityEngine.Random.Range(0, 4); if (num == 0) { SoundEffect soundEffect = this.g_SEAttackFour; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (num == 1) { this.g_SEAttackFour.Play(1, 1f, 1f); return; } if (num != 2) { if (num == 3) { this.g_SEAttackFour.Play(num, 1f, 1f); } return; } this.g_SEAttackFour.Play(2, 1f, 1f); } // Token: 0x06000101 RID: 257 RVA: 0x00005264 File Offset: 0x00003464 [Token(Token = "0x6000101")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public VoiceBoss02() { } // Token: 0x04000147 RID: 327 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000147")] public GameObject SE_AttackFour; // Token: 0x04000148 RID: 328 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000148")] public GameObject SE_AttackHammer; // Token: 0x04000149 RID: 329 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000149")] public GameObject SE_AttackJump; // Token: 0x0400014A RID: 330 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400014A")] public GameObject SE_AttackUp; // Token: 0x0400014B RID: 331 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400014B")] public GameObject SE_AttackRotate; // Token: 0x0400014C RID: 332 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400014C")] public GameObject SE_AttackCharge; // Token: 0x0400014D RID: 333 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400014D")] public GameObject SE_Damage; // Token: 0x0400014E RID: 334 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400014E")] public GameObject SE_DamageFly; // Token: 0x0400014F RID: 335 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400014F")] public GameObject SE_Death; // Token: 0x04000150 RID: 336 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000150")] private SoundEffect g_SEAttackFour; // Token: 0x04000151 RID: 337 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000151")] private SoundEffect g_SEAttackHammer; // Token: 0x04000152 RID: 338 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000152")] private SoundEffect g_SEAttackJump; // Token: 0x04000153 RID: 339 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000153")] private SoundEffect g_SEAttackUp; // Token: 0x04000154 RID: 340 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000154")] private SoundEffect g_SEAttackRotate; // Token: 0x04000155 RID: 341 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000155")] private SoundEffect g_SEAttackCharge; // Token: 0x04000156 RID: 342 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000156")] private SoundEffect g_SEDamage; // Token: 0x04000157 RID: 343 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000157")] private SoundEffect g_SEDamageFly; // Token: 0x04000158 RID: 344 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000158")] private SoundEffect g_SEDeath; }