using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Audio; // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] public class VoiceBoss03 : MonoBehaviour { // Token: 0x06000102 RID: 258 RVA: 0x00005278 File Offset: 0x00003478 [Token(Token = "0x6000102")] [Address(RVA = "0x939860", Offset = "0x938660", VA = "0x180939860")] public void InitData(Transform Parent) { Transform transform = Game.GetStageCamera().transform; this.g_Camera = transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.SE_PlayDoll, Parent); this.g_SEPlayDoll = soundEffectOfPrefabs; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.SE_AbsorbSoul, Parent); this.g_SEAbsorbSoul = soundEffectOfPrefabs2; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.SE_Charge, Parent); this.g_SECharge = soundEffectOfPrefabs3; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.SE_ChargeComplete, Parent); this.g_SEChargeComplete = soundEffectOfPrefabs4; SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.SE_DamageFly, Parent); this.g_SEDamageFly = soundEffectOfPrefabs5; SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.SE_FallDown, Parent); this.g_SEFallDown = soundEffectOfPrefabs6; SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.SE_FallDown02, Parent); this.g_SEFallDown02 = soundEffectOfPrefabs7; throw new NullReferenceException(); } // Token: 0x06000103 RID: 259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000103")] [Address(RVA = "0x939A90", Offset = "0x938890", VA = "0x180939A90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000104 RID: 260 RVA: 0x00005334 File Offset: 0x00003534 [Token(Token = "0x6000104")] [Address(RVA = "0x939A00", Offset = "0x938800", VA = "0x180939A00")] public void PlayVoicePlayDoll() { this.g_SEPlayDoll.PlayRandom(1f, 1f); } // Token: 0x06000105 RID: 261 RVA: 0x0000535C File Offset: 0x0000355C [Token(Token = "0x6000105")] [Address(RVA = "0x939A70", Offset = "0x938870", VA = "0x180939A70")] public void StopVoicePlayDoll() { this.g_SEPlayDoll.Stop(); } // Token: 0x06000106 RID: 262 RVA: 0x0000537C File Offset: 0x0000357C [Token(Token = "0x6000106")] [Address(RVA = "0x939200", Offset = "0x938000", VA = "0x180939200")] public void PlayVoiceAbsorbSoul() { this.g_SEAbsorbSoul.PlayRandom(1f, 1f); } // Token: 0x06000107 RID: 263 RVA: 0x000053A4 File Offset: 0x000035A4 [Token(Token = "0x6000107")] [Address(RVA = "0x939A30", Offset = "0x938830", VA = "0x180939A30")] public void StopVoiceAbsorbSoul() { this.g_SEAbsorbSoul.Stop(); } // Token: 0x06000108 RID: 264 RVA: 0x000053C4 File Offset: 0x000035C4 [Token(Token = "0x6000108")] [Address(RVA = "0x939470", Offset = "0x938270", VA = "0x180939470")] public void PlayVoiceCharge() { this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000109 RID: 265 RVA: 0x000053EC File Offset: 0x000035EC [Token(Token = "0x6000109")] [Address(RVA = "0x939A50", Offset = "0x938850", VA = "0x180939A50")] public void StopVoiceCharge() { this.g_SECharge.Stop(); } // Token: 0x0600010A RID: 266 RVA: 0x0000540C File Offset: 0x0000360C [Token(Token = "0x600010A")] [Address(RVA = "0x9392B0", Offset = "0x9380B0", VA = "0x1809392B0")] public void PlayVoiceChargeComplete() { this.g_SEChargeComplete.PlayRandom(1f, 1f); } // Token: 0x0600010B RID: 267 RVA: 0x00005434 File Offset: 0x00003634 [Token(Token = "0x600010B")] [Address(RVA = "0x939620", Offset = "0x938420", VA = "0x180939620")] public void PlayVoiceDamageFly() { this.g_SEDamageFly.PlayRandom(1f, 1f); } // Token: 0x0600010C RID: 268 RVA: 0x0000545C File Offset: 0x0000365C [Token(Token = "0x600010C")] [Address(RVA = "0x9399C0", Offset = "0x9387C0", VA = "0x1809399C0")] public void PlayVoiceFallDown(int i) { this.g_SEFallDown.Play(i, 1f, 1f); } // Token: 0x0600010D RID: 269 RVA: 0x00005488 File Offset: 0x00003688 [Token(Token = "0x600010D")] [Address(RVA = "0x939310", Offset = "0x938110", VA = "0x180939310")] public void PlayVoiceFallDown02() { this.g_SEFallDown02.PlayRandom(1f, 1f); } // Token: 0x0600010E RID: 270 RVA: 0x000054B0 File Offset: 0x000036B0 [Token(Token = "0x600010E")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public VoiceBoss03() { } // Token: 0x04000159 RID: 345 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000159")] public AudioMixer AM; // Token: 0x0400015A RID: 346 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400015A")] private Transform g_Camera; // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400015B")] public GameObject SE_PlayDoll; // Token: 0x0400015C RID: 348 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400015C")] public GameObject SE_AbsorbSoul; // Token: 0x0400015D RID: 349 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400015D")] public GameObject SE_Charge; // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400015E")] public GameObject SE_ChargeComplete; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400015F")] public GameObject SE_DamageFly; // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000160")] public GameObject SE_FallDown; // Token: 0x04000161 RID: 353 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000161")] public GameObject SE_FallDown02; // Token: 0x04000162 RID: 354 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000162")] private SoundEffect g_SEPlayDoll; // Token: 0x04000163 RID: 355 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000163")] private SoundEffect g_SEAbsorbSoul; // Token: 0x04000164 RID: 356 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000164")] private SoundEffect g_SECharge; // Token: 0x04000165 RID: 357 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000165")] private SoundEffect g_SEChargeComplete; // Token: 0x04000166 RID: 358 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000166")] private SoundEffect g_SEDamageFly; // Token: 0x04000167 RID: 359 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000167")] private SoundEffect g_SEFallDown; // Token: 0x04000168 RID: 360 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000168")] private SoundEffect g_SEFallDown02; // Token: 0x04000169 RID: 361 [Token(Token = "0x4000169")] private const float g_fRoomMin = -1000f; // Token: 0x0400016A RID: 362 [Token(Token = "0x400016A")] private const float g_fRoomMax = 0f; // Token: 0x0400016B RID: 363 [Token(Token = "0x400016B")] private const float g_fDecayTimeMin = 1f; // Token: 0x0400016C RID: 364 [Token(Token = "0x400016C")] private const float g_fDecayTimeMax = 9f; // Token: 0x0400016D RID: 365 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400016D")] private bool g_bSEPlayDoll; // Token: 0x0400016E RID: 366 [FieldOffset(Offset = "0x99")] [Token(Token = "0x400016E")] private bool g_bSECharge; // Token: 0x0400016F RID: 367 [FieldOffset(Offset = "0x9A")] [Token(Token = "0x400016F")] private bool g_bSEAbsorbSoul; }