using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037B RID: 891 [Token(Token = "0x200037B")] public class WaterReflection : MonoBehaviour { // Token: 0x060021CB RID: 8651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021CB")] [Address(RVA = "0x93FCB0", Offset = "0x93EAB0", VA = "0x18093FCB0")] public void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021CC RID: 8652 RVA: 0x0004ED6C File Offset: 0x0004CF6C [Token(Token = "0x60021CC")] [Address(RVA = "0x940110", Offset = "0x93EF10", VA = "0x180940110")] private void Update() { if (this.isReady) { this.RenderReflection(); return; } } // Token: 0x060021CD RID: 8653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021CD")] [Address(RVA = "0x93FE40", Offset = "0x93EC40", VA = "0x18093FE40")] private void RenderReflection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021CE RID: 8654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021CE")] [Address(RVA = "0x940120", Offset = "0x93EF20", VA = "0x180940120")] private void Validate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021CF RID: 8655 RVA: 0x0004ED8C File Offset: 0x0004CF8C [Token(Token = "0x60021CF")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public WaterReflection() { } // Token: 0x04002B1D RID: 11037 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B1D")] private Camera mainCamera; // Token: 0x04002B1E RID: 11038 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B1E")] private Camera reflectionCamera; // Token: 0x04002B1F RID: 11039 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B1F")] [Tooltip("The plane where the camera will be reflected, the water plane or any object with the same position and rotation")] public Transform reflectionPlane; // Token: 0x04002B20 RID: 11040 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002B20")] [Tooltip("The texture used by the Water shader to display the reflection")] public RenderTexture outputTexture; // Token: 0x04002B21 RID: 11041 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002B21")] public bool copyCameraParamerers; // Token: 0x04002B22 RID: 11042 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002B22")] public float verticalOffset; // Token: 0x04002B23 RID: 11043 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002B23")] private bool isReady; // Token: 0x04002B24 RID: 11044 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002B24")] private Transform mainCamTransform; // Token: 0x04002B25 RID: 11045 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002B25")] private Transform reflectionCamTransform; }