using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] public class WaterSplash : SceneEvent { // Token: 0x060013C7 RID: 5063 RVA: 0x0002D1A4 File Offset: 0x0002B3A4 [Token(Token = "0x60013C7")] [Address(RVA = "0x9402D0", Offset = "0x93F0D0", VA = "0x1809402D0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); PlayerController playerController = Game.GetPlayerManager().playerController; float effY = this.EffY; playerController.SetPond(true, effY); } // Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C8")] [Address(RVA = "0x940250", Offset = "0x93F050", VA = "0x180940250", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C9 RID: 5065 RVA: 0x0002D1DC File Offset: 0x0002B3DC [Token(Token = "0x60013C9")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public WaterSplash() { } // Token: 0x04001ECB RID: 7883 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001ECB")] public float EffY; }